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i just wish for a designater planter block i can add to my havester drones so they can do both, cuz i love seeing them buzz around my farms and being actually useful instead of only decorative
This mod remove basically the entire gameplay loop of farming, i don't think it should be vanilla since it is simply and plain boring
Planting Automation on the other hand...
(even though I made this mod because I understand his niche, I still prefer his cousin that needs a bit of engineering, and not "just select a few buttons")
I added it and just Hide for blocks that isn't know as Planters,
Now you can use
"Toggle block Automation On/Off"
"Toggle block Automation On"
"Toggle block Automation Off"
Would it be possible in the future to set a value On/Off in a button panel so we could turn on/off the automation at will or using event blocks?
Thanks
There's some items on the game that is not accessible to the player, internal items used for debugging, the issue is that theses' items can be stored in containers.
but the when you ask the container what it can hold, it should not reply a item that essentially "doesn't exists", for that reason, the game will filter-out types of items it doesn't know,
the issue is that apparently keen forgot to add SeedItem, Consumables, and PhysicalItem (the grain and algae) to the list of known things.
Unless the block says this item is explicitly whitelisted, as on the Food Processor, it will simply NOT include any of this items in the list of allowed item for any container
For Modded blocks, found a bug in the *Game* code that give you a list what an inventory can hold, for that reason, had to disable the check for if the inventory support seeds or not, this is why your moddled blocks is appearing on the list, I already opened a Ticket on the support forum but we need to wait keen for that
ex: you have one "Fruit" seed in the Input Inventory, it will Plant this Fruit seed, and immediately request a new one on the food processor
*<name>* - Means is a Group Name instead of a Block Name
Ok, I found an small bug that instead of showing blocks from connected grids, it was showing blocks from the current grid repeated for each connected grid, this is probably why you got confused, fixed now, thanks
1: Sorting - Ok, I will do that
2: Search Field - Ok, I will add a single Textbox that will filters both Input/Output, so you can type what you want to filter
3: Filter - No, it will filter every inventory available, since you can set the FoodProcessor as input/output for example, and have a container-less system, however, I can set it to only shows inventory that supports "SeedItem" for input and "Food" as output
4: I'm recycling texts that is already on the game (so I don't need to localize for every language), I will see what I can do