Quasimorph

Quasimorph

Stable Long Term Economy
7 条留言
Traveler  [作者] 12 月 1 日 下午 6:59 
v1.2:
As it turned out. Due to global economy stifling due to increased demand (compared to vanilla). It lead to slower faction growth and lower power/tech growth. So I have added power/tech multiplier to make both up to par to vanilla level. of course, this can be configured.
Spartan007 12 月 1 日 下午 6:09 
Ok thank you I apperiacte you taken the time to respond.
Traveler  [作者] 12 月 1 日 下午 5:38 
Since I do not know how that mod function I can't comment on it. But current configuration of this mod put faction power on control anyway - more than they would for vanilla game.
Spartan007 12 月 1 日 下午 4:16 
Do think this mod and faction growth mod should be used together? Feel like it might make the curve better. As of now least for me(Im a noob) but, feels like I get punished for tryin to upgrade ship as the quest start getting into PL 1k and up quickly.
Traveler  [作者] 11 月 23 日 上午 8:04 
I have re-tested even more and changed the default setting. If you downloaded this mod prior to before this comment has been posted. current recommendation is:
Price Ratio Minimum % of 15
Price Ratio Maximum % of 1000
Price Adjustment Multiplier % of 100
Traveler  [作者] 11 月 23 日 上午 7:26 
updated to v1.1 where it not works opposed to not working before. also tested it on vanilla 15 year old save where economy kicked the bucket to see if the mod can resurrect it. It can.
Traveler  [作者] 11 月 23 日 上午 4:32 
Ok, I tried this, and once economy does crash. this mod can't salvage it. or not fast enough. I am currently looking into this.