tModLoader

tModLoader

Projectile Auto-Homing
45 kommentarer
Rivane  [ophavsmand] For 14 timer siden 
@IceKiler
Конечно, мод совместим с большинством других модов.
IceKiler For 14 timer siden 
Мод работает с другими модификациями? Например, Каламити
st4rg1rl 29. nov. kl. 21:26 
terraria players will do anything but play terraria bro
John Thorium 29. nov. kl. 17:09 
My friends will still somehow manage to miss with this mod
Rivane  [ophavsmand] 29. nov. kl. 0:45 
Gani_GAndon
Конечно
Rivane  [ophavsmand] 29. nov. kl. 0:44 
@Noctivia
It's probably not this mod—its total size is only 56KB.
Gani_GAndon 29. nov. kl. 0:39 
а робатает ли мод на проджектайлы из каламити или других модов?
Noctivia 29. nov. kl. 0:04 
why did the mod increase by 100mb in one update dang
Rivane  [ophavsmand] 28. nov. kl. 20:17 
@Gleem
Excellent suggestion! I am currently testing this feature. However, it will only handle the projectiles fired by minions/sentries, not the minion/sentry entities themselves.
Gleem 28. nov. kl. 20:01 
I realized minion/sentry projectiles aren't affected by this mod, but could you change the mod to affect minions and sentries. Some minions and most sentries aren't viable simply because they do not track and the projectiles are simply too slow to hit fast moving targets. This mod would go a long way in terms of equalizing some of the low power summoner options to be competitive.
Comedian 28. nov. kl. 12:44 
Wow
An Average Rock 27. nov. kl. 20:25 
Any chance for this to work on summon projectiles like hornet stingers and ballista bolts?
Rivane  [ophavsmand] 27. nov. kl. 3:49 
@看的懂蕴雷?
好主意,我会考虑添加这个功能
看的懂蕴雷? 26. nov. kl. 22:42 
At the moment, it might prioritize locking onto nearby targets, which results in being unable to lock onto the targets that need to be locked.
看的懂蕴雷? 26. nov. kl. 22:35 
Set the enemy monster at the cursor position as the priority target for tracking
看的懂蕴雷? 26. nov. kl. 22:19 
In some multi-target situations, it's not possible to lock onto the desired target.
看的懂蕴雷? 26. nov. kl. 22:16 
Could you add an option to track the enemy at the cursor?
Molten Sh4dow 26. nov. kl. 12:32 
awesome, thanks
Rivane  [ophavsmand] 26. nov. kl. 11:23 
@Molten Sh4dow
I understand what you mean, and I'll add this feature as soon as possible.
Molten Sh4dow 26. nov. kl. 11:19 
@Rivane Thats not what i mean, the Base settings just toggles all friendly/hostile projectiles homing or not. What im talking about is a disable/enable all button in the Custom settings menu. Because, if someone just wants 5 projectiles to have homing, they have to go through and manually disable every single projectile by hand and leaving the 5 they want to have homing enabled. If there was a disable/enable all button, they could instead just press that and re-enable the 5 they want. You could turn like 200 clicks into just 6 with adding a disable/enable all button.
Zeb 26. nov. kl. 6:56 
item swings homing would be funny I imagine
Rivane  [ophavsmand] 26. nov. kl. 2:31 
@sapphirephly
That’s a good idea. I’ll consider how to implement this feature.
Rivane  [ophavsmand] 26. nov. kl. 2:30 
@Molten Sh4dow
We appreciate your feedback. The features you requested are all present in the settings.
The base config includes an option for global enable/disable,while the custom config provides a blacklist that allows for free toggling of individual entries.
Molten Sh4dow 25. nov. kl. 23:21 
following my comment, maybe disable/enable all buttons on the list would basically acheive the same thing
sapphirephly 25. nov. kl. 16:50 
you should add a config setting to apply a purple tint to all affected projectiles that would be funny i think
Molten Sh4dow 25. nov. kl. 12:54 
Instead of All projectiles being defaulted to homing and a blacklist to disable which ones arent. Could there be another version or option in this mod to just have a whitelist to enable homing for specific weapons.
Verstappen 24. nov. kl. 19:29 
@rivane

I tested it and everything is working perfectly now, thank you.
Rivane  [ophavsmand] 24. nov. kl. 15:00 
@Verstappen

By the way, the reason the Leaf Blade projectile of the Blade of Grass doesn't home in is that it's disabled in the custom config. The vanilla Leaf Blade already has homing functionality—if you insist on using the mod's homing logic, you can enable it in the config.
Rivane  [ophavsmand] 24. nov. kl. 3:55 
@lnuguy02
@Verstappen

Thank you for the feedback!
It has now been fixed , and homing should work consistently on both vanilla and modded weapons.
Feel free to test again, and let me know if you run into anything else!
lnuguy02 23. nov. kl. 19:38 
Basically a visual overhaul mod, it upgrades the VFX for tons of weapons and attacks to make them look way flashier.
lnuguy02 23. nov. kl. 19:34 
Droplink to the mod is in description
lnuguy02 23. nov. kl. 19:31 
Verstappen 23. nov. kl. 18:51 
I tested projectiles from other swords, both from vanilla and calamity, and some worked perfectly. My problem is specifically with the Fury of the Stars and the Grass Leaf.
Verstappen 23. nov. kl. 18:42 
Okay, I installed the mod and started a new save. I started using the Star Fury and Grass Leaf spells. The mod was working perfectly until it stopped working and the sword projectiles no longer followed the enemies.
Rivane  [ophavsmand] 23. nov. kl. 0:11 
@Verstappen @lnuguy02
Thank you for the report.
This may be caused by missing or incorrect configuration settings. Please note that some projectiles are intentionally skipped by the system, such as projectiles with damage ≤ 0 or projectiles with very low speed .

If resetting the configuration to default still doesn’t fix the issue, could you please provide more details, such as:
the name of the projectile
the name of the mod it comes from
This information will help me test and improve compatibility.
Thanks again.
Verstappen 22. nov. kl. 19:10 
The mod isn't working; the projectiles aren't being guided.
lnuguy02 22. nov. kl. 11:48 
doesnt work on modded magic projectiles from VFXplus mod outside steamworkshop
last light of the library 22. nov. kl. 3:25 
Wondered where this went, ty for bringing it back.
Driplord Astolfo 22. nov. kl. 1:34 
@Rivane I had the same happen, wondered what was going on, glad to see it's back up though.:steamthumbsup:
Rivane  [ophavsmand] 21. nov. kl. 23:50 
@Xx_Yaoitron9000xX
Yes, the old version was removed. I reuploaded the mod because the previous release had some bugs and even used the wrong category tag, which made updates harder to manage.
This version will continue to be maintained and improved. Hope you enjoy it!
potato_arsenal 21. nov. kl. 14:15 
yeah same thing happened to me
Xx_Yaoitron9000xX 21. nov. kl. 13:47 
hello, did the old mod for this get removed? I was subscribed yesterday but today it says it is gone. Love this mod either way!
Rivane  [ophavsmand] 21. nov. kl. 9:07 
Спасибо за подписку! Если во время игры вы обнаружите какие-либо ошибки или заметите, что что-то можно улучшить, оставьте, пожалуйста, комментарий на странице мода в Steam Workshop. Если мод оказался для вас полезным, лайк, добавление в избранное или пожертвование — это наибольшее поощрение для меня. Я продолжу разрабатывать интересные и полезные моды.:sherma:
Rivane  [ophavsmand] 21. nov. kl. 9:07 
Thank you for subscribing! If you encounter any bugs while playing, or notice anything that could be improved, feel free to leave a comment on the Steam Workshop. If you find this mod helpful, liking, favoriting, or giving a tip is the greatest encouragement for me. I will continue developing interesting and useful mods.:sherma:
Rivane  [ophavsmand] 21. nov. kl. 9:06 
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