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Конечно, мод совместим с большинством других модов.
Конечно
It's probably not this mod—its total size is only 56KB.
Excellent suggestion! I am currently testing this feature. However, it will only handle the projectiles fired by minions/sentries, not the minion/sentry entities themselves.
好主意,我会考虑添加这个功能
I understand what you mean, and I'll add this feature as soon as possible.
That’s a good idea. I’ll consider how to implement this feature.
We appreciate your feedback. The features you requested are all present in the settings.
The base config includes an option for global enable/disable,while the custom config provides a blacklist that allows for free toggling of individual entries.
I tested it and everything is working perfectly now, thank you.
By the way, the reason the Leaf Blade projectile of the Blade of Grass doesn't home in is that it's disabled in the custom config. The vanilla Leaf Blade already has homing functionality—if you insist on using the mod's homing logic, you can enable it in the config.
@Verstappen
Thank you for the feedback!
It has now been fixed , and homing should work consistently on both vanilla and modded weapons.
Feel free to test again, and let me know if you run into anything else!
Thank you for the report.
This may be caused by missing or incorrect configuration settings. Please note that some projectiles are intentionally skipped by the system, such as projectiles with damage ≤ 0 or projectiles with very low speed .
If resetting the configuration to default still doesn’t fix the issue, could you please provide more details, such as:
the name of the projectile
the name of the mod it comes from
This information will help me test and improve compatibility.
Thanks again.
Yes, the old version was removed. I reuploaded the mod because the previous release had some bugs and even used the wrong category tag, which made updates harder to manage.
This version will continue to be maintained and improved. Hope you enjoy it!