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Only thing I would suggest looking at is the cost of things, specifically the anima doll. The dolls are 2.5 times the cost of the golems, so each golem that dies results in a wealth spike. If you take heavy losses in a raid, you end up with higher wealth, which encourages storytellers to "kick you while you're down" and send you harder raids despite your reduced force.
Since there isn't any real uses to the anima logs, maybe it's worth making dolls non-recoverable, so there is a reason to keep farming logs. It'd also prevent the wealth spike. Just an idea ofc.
There's the mod Locks which I have for the Prison Labor mod, seems to be the only mod changing interactions with doors (and interactions in general in my list), I'll see about testing without the mod!
Add the ability to have a golem be made with an anima bloom, allowing very slow healing, reduced need for sleep, and better productivity.
I have tried an animal bed, an animal sleeping box, and an animal sleeping spot.
I have tried to assign animal beds to golems, select golems and right-click on animal beds, and I even just gave them time to do it on their own.
But nothing works. With an operation bill to "Disable and Disassemble", it just doesn't ever happen. Of course, when I use high art golemancer to right-click on the golem it says that I cannot operate on the golem because it's not ready for surgery because I can't get the golem to use an animal bed/box/spot.
Am I missing something?
but dammn these golems are so ugly they look like low resolution potato