RimWorld

RimWorld

Epochs - Golems
85 Comments
NumberHydra 18 hours ago 
can the anima seed be obtained without the anima tree?my anima tree did not spwan in my map
talias Dec 3 @ 8:04am 
I would be very nice to see also Pyrinth golem. Maybe combat golem with fire damage, think molotv cocktail.
Innominate Dec 1 @ 9:09pm 
I'm enjoying this mod a lot.

Only thing I would suggest looking at is the cost of things, specifically the anima doll. The dolls are 2.5 times the cost of the golems, so each golem that dies results in a wealth spike. If you take heavy losses in a raid, you end up with higher wealth, which encourages storytellers to "kick you while you're down" and send you harder raids despite your reduced force.

Since there isn't any real uses to the anima logs, maybe it's worth making dolls non-recoverable, so there is a reason to keep farming logs. It'd also prevent the wealth spike. Just an idea ofc.
Aranador Nov 28 @ 7:30pm 
This mod is wonderful - thank you very much. Handing off menial labour to these guys has helped greatly, and they are nice and quick to replace when things go wrong, like a center drop raid catching my utility golems out of their safe room. And they're cute !
Helios Nov 28 @ 4:52am 
This is great!! the only thing I dont like much is the "disassemble" , maybe add a module to give golems regen? or a way to make them repairable with enough tech? (maybe a building like a molten clay vat where golems can go to be "rebuilt" automatically?)
Dragon Nov 28 @ 3:24am 
Alright yeah after testing for a while, Locks is incompatible, unsure with golems specifically or asimov, good to know though! Now my golems are FREEEEE YIPPEE!!
Dragon Nov 27 @ 10:31pm 
@DetVisor yeaah I thought so :<
There's the mod Locks which I have for the Prison Labor mod, seems to be the only mod changing interactions with doors (and interactions in general in my list), I'll see about testing without the mod!
MercenaryGrok Nov 27 @ 5:03pm 
A small suggestion

Add the ability to have a golem be made with an anima bloom, allowing very slow healing, reduced need for sleep, and better productivity.
Sucetzu Nov 27 @ 11:56am 
Can this be added mid save? Sorry if someone already asked this
pathfinder5 Nov 27 @ 11:46am 
if not meant to get attached, why so cute?
DetVisor  [author] Nov 27 @ 4:49am 
@Dragon, any mods that change pathing, doors, any interactions? They can definitely open doors in my testing.
carol "pluribus" sturka Nov 26 @ 10:26pm 
This is crazy cool!
Dragon Nov 26 @ 10:20pm 
My golems can't open doors and keep collapsing due to exhaustion, any idea how to make life easier for my little army of eepy clay? I need doors but don't want to lock them away for eternity because they can't learn that most doors are pull and not push.. *unsure if it's intended or a mod conflict*
Oldman Nov 26 @ 4:13pm 
This mod says it requires azimov when I try to load it but links to Vanilla extended. But when I sub to it there's no prereqs listed at all, and when I restart the game to load the mod the game removes all mods b/c of critical failure.
autulynn Nov 26 @ 12:48pm 
Can we have, if im not just dumb and cant find it, a way to see the stats of the golems and what they are used for specifically BEFORE building them? like have the skills in the crafting description? you can build them and look at the stats and then deconstruct them but like thats a whole song and dance.. i went to the mod pade to check and its not on here either ;w; soz 4 the novel
Doku Nov 26 @ 11:20am 
needed this nice
神说万岁 Nov 26 @ 6:42am 
Medieval Overhaul also has a claim. Can you set it so that when Medieval Overhaul is enabled, the claim of Medieval Overhaul can also be used to make dolls?
francis Nov 26 @ 6:28am 
wonderful mods, i love these
KT Nov 25 @ 10:53pm 
to add to other people's desire for a method of repairing golems, perhaps they could be repaired like structures or there could be an operation that uses some clay to mend their wounds and replace anything that was lost?
JayleeVT Nov 25 @ 8:30pm 
;___; they're so cute.... what do you mean if they get hurt we just destroy them????? pls make golem bandaids for my children
Pyresryke Nov 25 @ 3:15pm 
Golems my beloved.
Krak* Nov 25 @ 7:43am 
@ThatBartGuy, yes I tried setting the animal beds/boxes/spots as medical beds too. (Sorry, it's hard to list everything I tried.) I'm also running a lot of mods, so mod interaction may be an issue, but I can't think of any mods I use that has anything to do with animal beds until now.
DetVisor  [author] Nov 25 @ 3:19am 
@NoctisTheBogWitch, the clay may shed, but the anima doll remembers what it has experienced.
The Lost Cake Nov 25 @ 3:11am 
"Hurr what niche do they fill compared to-" being cute dumbass
Henzo Nov 25 @ 2:25am 
A lovely idea for my eventual medieval colony. Thank you!
ThatBartGuy Nov 25 @ 12:40am 
@Krak, did you set them as medical beds?
Urist Nov 24 @ 4:04pm 
*hava nagila intensifies*
Heldgalaxy Nov 24 @ 3:02pm 
Anyone know about adding this midsave? Looks super cool but dont wanna break my save
NoctisTheBogWitch Nov 24 @ 2:04pm 
When you disassemble a golem, does it keep its memories? Bob is a homie and I wanna keep him fr :(
harhell Nov 24 @ 6:29am 
Will the D&D race of Forged (mechanical creatures) be added in the future?
Tybo Nov 24 @ 12:43am 
Super cool, love the anima tree balancing mechanic. S tier mod!
Enderfrog Nov 23 @ 10:29pm 
Why use golem when slave does trick?
SuperPox Nov 23 @ 8:02pm 
this is so creative! I love all the mechanics and story you built into this
Petrus Aurelius Nov 23 @ 4:46pm 
So it's like a fantasy version of craftable mechanoids?
Krak* Nov 23 @ 4:09pm 
@DetVisor, "For surgery golems need an animal bed to lay down in."
I have tried an animal bed, an animal sleeping box, and an animal sleeping spot.
I have tried to assign animal beds to golems, select golems and right-click on animal beds, and I even just gave them time to do it on their own.
But nothing works. With an operation bill to "Disable and Disassemble", it just doesn't ever happen. Of course, when I use high art golemancer to right-click on the golem it says that I cannot operate on the golem because it's not ready for surgery because I can't get the golem to use an animal bed/box/spot.
Am I missing something?
ThatBartGuy Nov 23 @ 1:59pm 
Would you backport to B12
pank1424 Nov 23 @ 12:33pm 
Is it possible that you could make this be available for 1.5 too :p
Salep Nov 23 @ 12:21pm 
This mod is genuinely amazing, and the crafting procedure is so interesting.
but dammn these golems are so ugly they look like low resolution potato
Kidtruck92 Nov 23 @ 6:43am 
Hey im wondering is this patched to use the clay from medieval overhaul?
rexunlovable Nov 23 @ 3:26am 
ah thank you.
DetVisor  [author] Nov 23 @ 12:51am 
All those tasks are just a visual bug from the framework used, they all do the same thing so don't worry about it. For surgery golems need an animal bed to lay down in.
rexunlovable Nov 22 @ 10:34pm 
(i missed a 't' in a 'not' in the produce drugs one sorry)
rexunlovable Nov 22 @ 10:32pm 
I have a screenshot if you'd like it. What is the intended way to dissassemble these guys? Thanks.
rexunlovable Nov 22 @ 10:32pm 
(2/2) I am actually given quite a few tasks to not be able to do in this seeming state of 'surgery avoidance', they are as follows: (I have renamed this golem 'Taras', it will be relevant.) (The grammar presented is exactly as it is written in game.) "Cannot operate on Taras: Not ready for surgery", "Cannot cook at Taras: Not ready for surgery", "Cannot cook Taras: Not ready for surgery", "Cannot butcher at Taras: Not ready for surgery", "Cannot work at Taras: Not ready for surgery", "Cannot smith at Taras: Not ready for surgery", "Cannot smith Taras: Not ready for surgery", "Cannot fabricate things at Taras: Not ready for surgery", "Cannot tailor at Taras: Not ready for surgery", "Cannot sculpt at Taras: Not ready for surgery", "Cannot work Taras: Not ready for surgery", "Cannot produce drugs at Taras: No ready for surgery", "Cannot cut stone blocks at Taras: Not ready for surgery", "Cannot refine at Taras: Not ready for surgery", "Cannot cremate at Taras: Not ready for surgery".
rexunlovable Nov 22 @ 10:32pm 
(1/2) i'm trying to disassemble my golems after they took a beating in a raid, and i managed to locate the "disable and dissassemble" bill in the health tab, so I went ahead and gave all of them this bill, however, when i (with my geomancer) right click on the golem, I am informed that I cannot operate as the golem is not ready for surgery. is this intended?
Mintochondriac Nov 22 @ 8:43pm 
SNEAKY GOLEM
harhell Nov 22 @ 8:22pm 
The second golem mod
kasket Nov 22 @ 4:18pm 
aww theyre so cute :cchearts:
Most Definitely a Mimic Nov 22 @ 2:09pm 
FINALLY!!! I have been waiting so long for a golem mod!
Blue Star Nov 22 @ 12:41pm 
I believe that you should probably either add a percentage loss to money gained when selling anima dolls like weapons get, or reduce their market value significantly, as for only five 12 value logs, you can create 3000 value worth dolls which can be sold for a lot. Or you could make it so anima dolls can't be sold by the player, so they still have high colony value without creating tradable wealth.