Arma 3
LOT - M1014
38 kommentarer
Lotto  [skapare] 3 dec @ 12:35 
I can recommend to combine this mod with my Glock 21 mod, as that one adds in a laser sight that fits like a glove on the M1014s as well.

I will make a AIO pack if I release more weapons in the future.
SirSkully 29 nov @ 20:12 
All good Lotto, I appreciate you making these mods anyway (and responding), look forward to any other JCA-inspired weapons mods that might come from you - loving being able to grab a specific weapon or two (with a badass model and animation) without it being part of a larger mod is kino
Bugbear44 29 nov @ 16:16 
Must it be a heavily scripted framework? Could a configuration use a multitude of muzzles to represent an internal magazine that could be chamber loaded with a different ammunition type?
Husker 29 nov @ 9:41 
Heads up lotto, yup Steam hadn't updated properly. Sorted now, Cheers!
_mickey_ 29 nov @ 9:23 
@Lotto of course it's a useful mod, Thanks bro!
Lotto  [skapare] 29 nov @ 9:14 
@_mickey_ Both shotguns originally had a 6rnd capacity for that exact reason, but people requested 8rnds as well. So I would recommend that you use the 6rnd mags in that case. I hope you find that mod useful regardless
_mickey_ 29 nov @ 9:10 
Or an even better solution. Leave the pack for only 8 rounds (remove 6) and make an animation for 8 rounds.

Thanks for your mod, anyway!
_mickey_ 29 nov @ 9:08 
@Lotto I get it, but you could do one universal animation for 7 rounds instead of 5. The number 7 is still closer to 6 and 8.
Lotto  [skapare] 29 nov @ 9:00 
Thanks for the comments everyone

@SirSkully I will most likely not add any additional mod compats into this mod, but anyone is free to create compat patches and upload them to the steam workshop

@Husker Make sure you have the latest version of the mod by repairing it

@_mickey_mickey Arma 3 doesn't support reload animations that changes depending on how many rounds you have fired, and there is no way for me to fix that without making some type of scripted system, which is not something i am able to implement
_mickey_ 29 nov @ 8:13 
@Lotto Thank yoy for your work, but the reloading animation doesn't match the number of rounds being loaded.

For the stated in the mod bunch with 6 or 8 rounds , there will always be wrong loading animation( 5 rounds). Can't you make it more accurate?
Husker 28 nov @ 18:21 
Really enjoying this Mod, nice details, compat with RHS ammo would be appreciated and I echo the reloading requests...a bunch of work maybe but would really add a shine to these already gorgeous models, which are already I think the nicest i have seen. I can't seem to find the 8rd ammo, I can only see the 6 rd ammo in both long and short versions? Excellent work anyway!
SirSkully 27 nov @ 7:15 
Badass mod, finally, high-quality shotguns that aren't buried in massive mods or a cdlc

Personally I'd love to see some compatibility between this and the coxhound ordanance and ammo mod, for some funky 12 gauge ammo
Lotto  [skapare] 26 nov @ 12:50 
oX® : they are using a heavily scripted framework to accomplish that, which isn't something that I will add to this mod
oX® 26 nov @ 12:33 
Its possible. Check how they did with the RHS M590, that reloads properly, if you shoot 2 it loads 2, if you shoot 3 it loads 3.
Lotto  [skapare] 26 nov @ 12:05 
@SempeR : No plans for any more shotguns
@oX® : I have not recieved any other complaints about the recoil also it's not possible to do conditional reload animations due to engine limitations
oX® 26 nov @ 11:59 
Good and bad, recoil animation is weird, and reloading has the same problems as other shotguns mods, you can`t add only the missing cartridge, animation add 5 but shoot 8, if you manage to fix this things it ll be a 10/10.
SempeR 25 nov @ 15:26 
please, if you can make more shotguns with good animations and etc, becouse the original ones is bad with animations, be glad to see a double barrel and etc, thanks for mod
Lotto  [skapare] 25 nov @ 6:22 
@Ghost-G339 : No plans for additional variants
@TacticalMuffin : There are plenty of guides on how to do arma 3 artwork available online. You'll need Polpox artwork supporter
Ghost-G339 25 nov @ 5:41 
Great mod, but two suggestions:

Standard solid stock variant of the original

And two, a "fancy" custom looking variant for the John Wick funnies and screenshots, with a unique look and shift of stats perhaps...
( https://youtu.be/km7DDDE-i0c?t=128 )
TacticalMuffin 24 nov @ 22:05 
how do you make the posing pictures with them holding the shotgun?
Venator 24 nov @ 10:16 
Very nice!
[ACPL] Jon 23 nov @ 14:02 
This is great, thank you!
Lotto  [skapare] 23 nov @ 13:37 
@Venator : Both of those suggestions will be fixed next update
Timoooooh 23 nov @ 13:11 
Cool reload animation!
Venator 23 nov @ 12:31 
The ejecting shells are actually in the ammo class

e.g.
cartridge = "FxCartridge_slug";
Venator 23 nov @ 12:22 
Really nice looking gun.

Can you please add the 8 round load for the longer variant?
Also ejecting shells would be nice. Need to be added in the magazines class so they can be different for slugs and pellets.
Breacher ready!
$erious_Though+ 23 nov @ 8:41 
Man I am so glad the community is leaning hard into CQB, gives me an idea what Bohemia could have going on in the future. Thank you sir for your hardwork.
Lotto  [skapare] 23 nov @ 6:32 
Thanks for the feedback everyone!

Next update will refine some minor bugs, add everything to editor & zeus, add 8rnd mags for the long variants and WS and ACE softcompats.
SempeR 23 nov @ 2:26 
finally us have some shotguns mod
General_Shinoa 22 nov @ 12:44 
ratl.arlt
little andy 22 nov @ 3:05 
LES GOO
Jansen 22 nov @ 0:51 
This ♥♥♥♥ is bussin
Spartan 208 21 nov @ 19:03 
Foregrip variant?
i like shotgun,but this mod no cartridge case,

and I suggest M1014 standard 7-8 rounds,CQB 5-6rounds:steamthumbsup:
JimmyTheEye 21 nov @ 12:51 
Great mod but I hope you'll work on the sounds in the future. If you can make suppressed variant sound like Anton Chigurh's shotgun from No Country for Old Men then it will be perfect
SHISANO WATANABE 21 nov @ 5:46 
Nice mod, i love it :D