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报告翻译问题






Thanks for your mod, anyway!
@SirSkully I will most likely not add any additional mod compats into this mod, but anyone is free to create compat patches and upload them to the steam workshop
@Husker Make sure you have the latest version of the mod by repairing it
@_mickey_mickey Arma 3 doesn't support reload animations that changes depending on how many rounds you have fired, and there is no way for me to fix that without making some type of scripted system, which is not something i am able to implement
For the stated in the mod bunch with 6 or 8 rounds , there will always be wrong loading animation( 5 rounds). Can't you make it more accurate?
Personally I'd love to see some compatibility between this and the coxhound ordanance and ammo mod, for some funky 12 gauge ammo
@oX® : I have not recieved any other complaints about the recoil also it's not possible to do conditional reload animations due to engine limitations
@TacticalMuffin : There are plenty of guides on how to do arma 3 artwork available online. You'll need Polpox artwork supporter
Standard solid stock variant of the original
And two, a "fancy" custom looking variant for the John Wick funnies and screenshots, with a unique look and shift of stats perhaps...
( https://youtu.be/km7DDDE-i0c?t=128 )
e.g.
cartridge = "FxCartridge_slug";
Can you please add the 8 round load for the longer variant?
Also ejecting shells would be nice. Need to be added in the magazines class so they can be different for slugs and pellets.
Next update will refine some minor bugs, add everything to editor & zeus, add 8rnd mags for the long variants and WS and ACE softcompats.
and I suggest M1014 standard 7-8 rounds,CQB 5-6rounds