Space Engineers

Space Engineers

Nova Horizon 2.0 Mult-Role Exploration Cruiser
57 条留言
Stalker 12 月 14 日 上午 5:56 
This ship is just amazing. I can't believe how much work must have gone into it.
barrel517 12 月 5 日 下午 12:20 
wow this is the best ship in my collection
Tschicky  [作者] 12 月 3 日 上午 1:07 
Is it doing some noise as if it was trying to extend? Then maybe set it to allow unsafe power and increase the torque. For me it works and the only setting i have activated is the share inertia one.
MrCleanCool 12 月 2 日 上午 5:42 
I have not had any other issues. It was just really odd. I use build vision and even tried to individually to move them. I even had the merge blocks off and tried to slide the extension out with a tug. I could not get it to move.
Tschicky  [作者] 11 月 28 日 下午 8:51 
@MrCleanCool that is odd but glad it works now. :)
Let me know if you run into further issues.
MrCleanCool 11 月 28 日 下午 4:33 
I tried the inside Panel and the ones on the ramp itself. I spawned it 12 times and it finally worked.
Jack [PT] 11 月 28 日 下午 2:33 
Thanks i will try
Tschicky  [作者] 11 月 28 日 下午 12:58 
@MrCleanCool
What (where) buttons did you press to open the ramp? There is one timerblock that triggers the whole sequence.
MrCleanCool 11 月 28 日 上午 11:45 
I was exploring the ship and ran into an issue. The ramp will not extend. I manually extended the pistons and it still wont budge. Any suggestions?
Tschicky  [作者] 11 月 27 日 下午 3:06 
Hi @BonnieB the main bridge is at the front left side. It is facing forward. Its the seat that also got a bunch of hotkeys in the hotbar. (4th image)
Thank you very much tho, glad you like it overall :)
BonnieB 11 月 27 日 下午 2:17 
This ship looks really impressive, though it could do with a dedicated (main) control bridge in the correct orientation. Trying to control this vessel is pretty difficult with its control axes facing either port or starboard. The attention to detail is insane! I love how you filled every nook and cranny with something. Every single room looks like it's lived-in and important for the function of the ship.
"The sum of its parts are greater than the whole."

Chapeau!
Tschicky  [作者] 11 月 27 日 下午 1:34 
@_TG_
Well, its to raise the cargo over the railing and enable it to get detached and extracted by a station for example. I made a test setup before that could move connectors below the raised cargo and retract it from the ship. Just a gimmick idea.
Meryk 11 月 26 日 下午 2:30 
I absolutely love this thing! Fantastic work!
_TG_ 11 月 26 日 下午 1:35 
what is the purpose of the hinges for the hydrogen tanks?
Rinzler_1982 11 月 25 日 下午 12:44 
@Herboren It says "Exploration" not "Battle"
skiittz 11 月 24 日 下午 6:07 
Herboren: it is not a warship. And armor isn't stylish.
Herboren 11 月 24 日 下午 5:13 
Who all these badass looking ships have the important blocks exposed? Would you fly a raptor into battle with no armor...?
Just Sam :) 11 月 24 日 上午 8:23 
It has a tug. I dont have any dlcs so I cant download it but it looks incredible and IT HAS A TUG so 5 stars:steamhappy:
Tschicky  [作者] 11 月 24 日 上午 4:46 
@Dots, I did do it for a previous build but it is pretty time intensive and complex to get everything working. I was thinking about splitting up the build into its subgrids make them available to subscribe to and you can build them and attach them yourself ingame, since all subgrids are connected with rotor, hinges or pistons. Tho, the ramp might be difficult to assemble like that.
Maybe try a mod that allows subgrid projection assembly.
Dots 11 月 24 日 上午 3:17 
Oh i just hoped that you can remake this ship with a no subgrids version or with subgrids but you need to reassamble it via merge blocks.
Tschicky  [作者] 11 月 23 日 上午 10:03 
Nope, not reported yet but many thanks for checking!
TWICE 트와이스 Love: O+T=<3 11 月 23 日 上午 8:57 
Upon inspecting a blueprint the right artillery fixed piece is not connected to the full conveyor system. Inspection of the isolated system, adding two conveyor block in place of armor blocks will rectify the situation (Adding a right elbow into the O2/H2 generator) would fix and keep the look as it is. Apologies if this has been reported; I will delete the comment if it has.
Tschicky  [作者] 11 月 23 日 上午 6:35 
@Dots Yes, that is unfortunatly a limitation that comes with SE1. I guess there are mods that might be able to help you out. I hope this is gonna be fixed with SE2.
Tschicky  [作者] 11 月 23 日 上午 6:33 
@jryan20 happy to hear that :)
Yea I think I haven't established the full automation for detaching the cargo pots, tho, you can just disconnect the hinges when it is rotated upwards.
Dots 11 月 22 日 下午 11:52 
SUBGRIDS! if you print this in survival you have missing subgrids!
Vallis 11 月 22 日 下午 8:14 
Beautiful work. I can't imagine how long this must've taken you to do. I don't have the free time that I use to, and even if I did I wouldn't be able to put together something like this. This is outstanding, my guy. Honestly, it's inspiring. This makes me want to pick this game up again and learn how to make some beautiful crafts of my own. I got good at making fairly well engineered crafts, but was never 100% aesthetically satisfied with them. I'd be proud of this one if I were you :)

Much love to you and your work here <3
RoyalTacos 11 月 22 日 下午 6:20 
saw it an thought "oh yeah this is defnitely my survival ship"

unfortunately, it is a maze to navigate, so I may end up using something else.

I love the parking bays and other exterior amenities tho! I might design myself a ship and use this as inspiration!
jryan20 11 月 22 日 下午 12:10 
After exploring it, I'm honestly even more blown away!!! I love the iteration from your previous design. I love the dual bridge / control center areas. The ramp deserves itself steam workshop item for people to use, ITS BEAUTIFUL!!! The integration of the external and internal layouts with the catwalks is suuuuuper cool. I feel like I still haven't found all the passageways. I couldn't figure out how to detach the cargo tanks, but I LOVE the idea. A cargo hold big enough for other stuff, but normall tanks get attached to some mechanism that lowers them into the hull.

Just the overall integration of the parts together to create a really unique ship, it's honestly my favorite I've seen in a long, long time.
jryan20 11 月 22 日 上午 10:11 
I really love the design of the ship. The modularity, the asymmetry, the nesting small craft, and just the general concept of a self-contained cruiser that can mine and repair itself while underway.
Tschicky  [作者] 11 月 22 日 上午 3:17 
@banther Did you make sure to have all the DLCs? Otherwise some blocks will be missing.
The ramp is a custom setup.
banther 11 月 22 日 上午 2:58 
just made the ship is epic when i spawned it in there was grids missing ..from your pics looks like a industrial hydrogen set up on the side and the ramp on the back what type of ramp did you use?
ThrustMonkey 11 月 21 日 下午 11:35 
Wow, I can just see the hours spent getting all those ideas into one ship. I salute you my friend, Well done. It feels like a lived on ship , Functional and well thought out. Looking across her deck, I can almost hear a boatswain's call/whisle...Bravo. :steamthumbsup:
sara 11 月 21 日 下午 4:40 
How many Kg and PCU is it?
Tschicky  [作者] 11 月 21 日 下午 3:26 
@Argent Oh btw, you you can enable the interior light in the console. I should have made more buttons for that througout the ship :D
Tschicky  [作者] 11 月 21 日 下午 3:24 
@Argent Perhaps a central corridor from the hangar to the front would be a good to give it a try and see if most of it still fits. Thx again for the feedback! I will play a bit around with the interior and see if I get a more structured layout working.
Tschicky  [作者] 11 月 21 日 下午 3:23 
I really appreciate your feedback! @Argent
Yes I agree that the corridors and doors make it very confusing and claustrophobic. I would have put signs infront of doors and make it more visible for people to know if you end up in space or not. Tho, because I also tried to fit all functional blocks like refinery, assembler, hydrogen generators and more into it, there is not much space to have much more space. The use of corridors is mostly to bake sure that everything is airtight. The corridors enabled me to have more space in the end. The doors were intended to protect against losing a lot of oxygen if the hull would be breached and to minimize the loss of oxygen if you would open a door without airlock. Tho perhaps, I should have put a bit more priority into proper airlocks and not cramping every functional block into the ship that there is :D
Argent 11 月 21 日 下午 12:15 
And to finish the sandwich off, the hangar and the surrounding area with the ships are absolutely beautiful, some of the best interior and exterior work I've seen.

Overall, nice ship, gave it a like.
Argent 11 月 21 日 下午 12:15 
The interior is beautiful in parts, and atrocious in others. Navigating the interior is like the ship has vented, and all bulkheads are closed, the ship has lost electricity so you're in the dark, and the interior is as confusing as if you had every drug known to man in your body. Some doors lead to corridors, others airlocks, some to living areas and a few, without warning, just to the outside. It's not confusing to you, but it is confusing to people navigating.

Furthermore, the ship has an overuse of corridor blocks, which makes it feel both claustrophobic, and empty. The ship also has an overuse of doors, as if you're afraid of any part that could vent, which you should not be. The actual rooms of the interior are mostly nice, with some questionable choices, I'd prefer if we had more rooms and less maze like corridors.
Argent 11 月 21 日 下午 12:15 
The design and exterior detailing are beautiful, but other parts may require work. I'm going to construct a ♥♥♥♥ sandwich, hope you don't mind.

The exterior, and parts of the interior are beautiful, the asymmetry is lovely, I know the pain of it, and you did a good job with it.
DRACH 11 月 21 日 上午 12:35 
Freaking cool design, this could be in a movie!
evlkenevl1 11 月 21 日 上午 12:08 
This is really amazing. All the small ships are just as cool, and really fit the look of the main ship. I'd love to see this in a scenario series.
Idon'tcareisnotausername 11 月 20 日 上午 8:56 
cool ship
落雨-FY 11 月 20 日 上午 8:25 
no doubt this is best !!!!
Tschicky  [作者] 11 月 20 日 上午 4:29 
@CrimsonKNight_05
Thank you for the feedback! Yes, I thought and played around with adding a passage from the front to back, but it didn"t fit to the layout I had already build. Tho, I see that a central passage connected to the hangar would be neat. If I find some time, I will give it a try :)
Tschicky  [作者] 11 月 20 日 上午 4:23 
Glad you enjoy it!
Z4lew 11 月 20 日 上午 2:57 
Holy Molly! The best greebling I ever seen
Youri 11 月 20 日 上午 12:55 
bonjour désolé de te dérangé j'ai un soucie il a quelque défaut avec le plans pour retue pass ez
CrimsonKNight_05 11 月 19 日 下午 10:53 
Outside, design looks fresh and unique...

You belong to those ship builders who's confident to side-step symmetry for a while and let instincts go guide your hand...

I wish thou the interior has a common single passage that connects all interior compartments,
one hallway to connect them all... a practical build...

Still, Its a nice ship :selike:
GEA_RuthlessKillaz35 11 月 19 日 下午 5:44 
This is awesome!.
LadyLime 11 月 19 日 下午 2:56 
This is sweet! It's making me want to build a cassette futurism set of ships and utilitycraft.