安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2034171894
First, be advised that this mission is old and incredibly outdated, you can find a more updated version here:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=580476862
Other then that,
Manually place zones - No, that seems to be a custom feature on other unofficial DUWS.
Guest player's HC units - Probably, due to how A3 works, though this is actually a disadvatage for server performence, it will benefit you i guess.
A much newer version is available:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=580476862
Although this one has differences, it has many more improvements.
RHS: Escalation is required for this to run!
You just have to play on MP [Even on 1 player LAN it'll work.], same goes to the other one if i'm not mistaken, in fact it's not even directly possible to make SP respawn without scripts.
If you're looking for the OCP version here's a good alternative:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=377667225
It's made by Ceitho, a buddy of mine and someone who helped me in the configs removing CSAT units and vehicles. Although it's DUWS Modified, it has more features then my mission but still has a few uhh... 'Un-realistic units' unfortunately.
Can i please have a screenshot of it though? I heard a report of CSAT inside US tanks before but this shouldn't even happen.
I only used this, RHS and the Bornholm map.
It could be Borholm's fault. I never experienced this on Altis, but on Altis the enemy never had vehicles they only had infantry.
*Western accent* Right, what the hell did you play with, AI mods again?
After so many testing, Russians never ever use freakin' western vehicles nor is it directly possible without using config and AI or game changing [What i call crashing] mods.
There is no "10 bradleys" stacked on each other, you used a mod didn't you. -_-
I hope there is an end to this bug because this mission is awesome.
Tanks do kill people, for example, if you walk strait towards OPFOR vehicles, they will, turn your day into a bad day. [Methporically.]
Arma 3's AIs are, sadly, not so intelligent, they're pretty awkward when it comes to aquiring and engaging enemy targets.
To command a crewman in your group or a crewman under your command, press 2 and select a target to be targeted, for a main cannon or missile or anything similar, hold Left CTRL and click Left Click to command the weapon to be fired. This is however not necessary for machineguns and similar.
For more information on commanding and armored units, please try out Bohemia Interactive's included Armored and Commanding showcases respectively.
"Links:
DUWS: http://www.armaholic.com/page.php?id=21816
RHS: Escalation: http://www.armaholic.com/page.php?id=27152 "
- Mission Description.
To verify the installation further, you may also try to access Virtual Arsenal to confirm custom gear exists.
This is only a mission customized to use content from a mod.
"Links:
DUWS: http://www.armaholic.com/page.php?id=21816
RHS: Escalation: http://www.armaholic.com/page.php?id=27152 "
- Mission Description.
You require RHS: Escalation, i repeat, you REQUIRE RHS: Escalation.