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报告翻译问题






Here is the translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599710372
You can fix it by going to the event_only_buildings file in steamapps\common\Europa Universalis V\game\in_game\common\building_types ctrl+f to great_temple_of_tenochtitlan then change
remove_if = {
owner ?= {
religion = religion:nahuatl
}
}
to be instead
remove_if = {
owner ?= {
religion != religion:nahuatl
}
}
Then add your missing building back by typing into the console
building great_temple_of_tenochtitlan tenochtitlan
Finally, Chinampas arrives in the third or fourth age as a tech and grants only a modest food-production bonus. It should work like the Polders: a unique building, but constructible only on lake or river tiles, reducing distance cost and increasing food output, pop capacity, and growth. That would make keeping your capital in Tenochtitlan viable once you unite all of Mesoamerica.
PD: Sorry for the long post, but as I've play two runs with the aztecs that's all i have in my chest, hope it helps to improve the mod.
The Beer Workshop does accept maize, but it also demands pottery, making it more expensive than the alternatives. The superior beeswax version only accepts hardy grains; at least the fruit-based method is still usable, but the maize recipe remains the costliest of all.
Distillers force you to use beer—a manufactured good—instead of a base grain. Every other culture can feed its distilleries directly with wheat, rice, etc. There is no maguey-based pulque chain, and although the Aztecs brewed alcohol from maize, there is no maize-only production method equivalent to the wheat/rice paths.
In addition, the region simply needs more stone deposits—especially in Central Mexico. The scarcity there feels off, whereas the Yucatán Peninsula seems about right.
Another issue is that many production methods are designed solely with European resources in mind:
Maize can’t be processed in mills, so it is strictly worse than wheat or rice as a food RGO. It is also absent from most production methods that require food.