Crusader Kings III

Crusader Kings III

Immersive Domain Management
60 条留言
Vanguard131 12 月 7 日 上午 9:30 
please provide solution for when you withdraw from govern in china, the old court won't attach to you
ActualDragonHeart 12 月 6 日 上午 12:09 
With the fix that the seats are filled on a previous holder's death, I absolutely love this mod. Really adds some fun life to the court, very excited to see what you do next with this.
Bird 12 月 2 日 上午 7:53 
So if I understand correctly, you are NOT supposed to be able to select who holds the court positions, right? Or am I misunderstanding? I'm asking because I'm able to change them, but I'm unsure whether this is due to a mod conflict.
ArchK 12 月 2 日 上午 4:41 
Really like this in theory, but it's pulled down by the debuff that applies when you a "crowded court" if you have mods that add more court positions. I can't figure out how to remove the code for that.
Not really any purpose to using the mod if every powerful courtier's competency is weighted down to hell.
One Proud Brazilian  [作者] 11 月 29 日 下午 12:07 
Yeah, game rules are needed. This will be on the to-do list!
Hedj 11 月 29 日 上午 10:53 
Would it be possible to have some roles removed by game rule ? I noticed this problem with the ChatGPT flavor pack as well, except it's even more of a problem in this mod.
Basically in the flavor pack you can get around not filling every officer role added by it even if people will start grumbling and you get a cohesion malus, in this mod every role gets filled because "X knows there is no such thing as a power vacuum".
If i'm trying to RP a certain kind of character, why would i tolerate a "Mistress" or "Powerful courtesan" ? Is a question that's come to my mind, they are both great mods otherwise, i'm requesting if they can be made more granular
One Proud Brazilian  [作者] 11 月 26 日 上午 10:43 
Confront Interaction and events are done!

The last update can be considered the Official Release of the mod: Version 1.0
Pepega 11 月 25 日 下午 5:25 
I dont think its important for the AI to use features in which it cant understand. The AI struggles enough already. They do not have human brains.
Ozare 11 月 24 日 下午 5:32 
Does the AI use the new positions? Cause I tried changing over to the AI and they had everything empty, It only filled when I pressed play
ActualDragonHeart 11 月 24 日 上午 11:44 
Really cool mod concept, very excited to see where it goes. As it stands right now, three generations of rulers have each ended up in a position where it is hard to keep the roles filled after the previous holder dies. So some balancing on the spawn rate/aptitute requirements for the positions could use some work.
One Proud Brazilian  [作者] 11 月 24 日 上午 6:08 
Glit: Dread is a modifier as well (cowed, terrified). But there is always a limit to how dreadful a ruler can be without suffering serious repercussions.

Bong: Because they are "Powerful"
17 bong 11 月 24 日 上午 2:27 
Why am I paying like 3 gold automatically to 3 randomly generated local somebodies? If they represent local power brokers then why do they spawn as if I'm just magically paying them a quarter of my income?
Dr. Glitchgo 11 月 23 日 下午 3:21 
That's fair, but I feel like that should be scaled by dread, no? A noble would likely avoid pissing off their king if the king made a forest of impaled people knowing the noble might be next, for example.
One Proud Brazilian  [作者] 11 月 23 日 上午 11:35 
The concept is that the Powerful Courtiers are not "yours", but organic, local power brokers.
Dr. Glitchgo 11 月 23 日 上午 10:53 
I don't get the "hoarding" debuff, if my ruler is good enough to hold more than 3 "domains," then it makes no sense that, e.g., my religious leader stops being useful.

Because that problem makes this mod far too annoying to play with: Can this mod be safely removed from an ongoing savegame?
One Proud Brazilian  [作者] 11 月 23 日 上午 10:31 
Moved all graphical changes to defines instead of replacing the gui

100% improved compatibility!
You can safely play this with AGOT or anything else!
One Proud Brazilian  [作者] 11 月 23 日 上午 5:35 
The powerful courtiers and their families will be needed for the events to come. Events are WIP, but they will be similar to Immersive Personalities mod.

AI do not have this (would break balance and performance)
HaziTru 11 月 22 日 下午 7:45 
Also to make it less powerful I think you should make one for each position not 3. You have so many courtiers helping.
HaziTru 11 月 22 日 下午 7:33 
Does the AI have this as well ?
Dr. Baphomet 11 月 22 日 上午 8:15 
Once my councillors die, they don't get replaced anymore, I only got new ones once I upgraded from duke -> king and from king to emperor but now the positions stay empty (I have an immortal character as a leader so I don't know if the positions get refilled at succession).
Other notable mods I'm running that could be an issue:
true romans - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3607350423
born of this land - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3492992447
T 11 月 21 日 下午 12:31 
Damn, I gotta say, there's a lot going into the aptitude of these positions, and I like that it makes me actually care about my Royal Favor and such from the main mod (which tbh I've never before hit the Bestow Royal Favor decision outside of the first time lol)
One Proud Brazilian  [作者] 11 月 21 日 上午 7:49 
@Fallen King - Improved compatibility with other mod is the reason
One Proud Brazilian  [作者] 11 月 21 日 上午 7:47 
True. My mistake!

domain_tax_mult = 0.05
levy_size = 0.05
Fallen King 11 月 21 日 上午 7:41 
Also, considering you are adding a great many traits, might I suggest you put your own version of the full trait file (including the vaniall ones) and number them in the remarks above each. Easier to edit the save file when needed.
Fallen King 11 月 21 日 上午 7:38 
Wouldn't it be easier to balance if all your immersive mods were packaged as one? Great work though, can't play without them.
Hibiki_RT 11 月 21 日 上午 7:09 
gpt_dip_noble_court_position,
good = {
domain_tax_mult = 0.5
levy_size = 0.5
}
←seems should be 0.05
Captain Smollett 11 月 20 日 上午 8:17 
Tbh it's really hard to not make "win more" mechanics in ck3...
Emily 11 月 20 日 上午 8:16 
AI slop thumbnail
One Proud Brazilian  [作者] 11 月 19 日 上午 6:31 
Fair point! I agree with you. I will look into a way to better balance the aptitude.

My goal in granting more leverage to high-ranking rulers was for them not to have to micromanage these positions, since they already have so much to do.

But it's true that this can lead to freely rewarding the strong.
Cross Dimensional Joke 11 月 19 日 上午 6:25 
Because the positions aptitude is affected so by your own character's stats and etc, this mod is sort of a "win harder" mechanic that rewards already powerful & successful characters with even more benefits while punishing those that are not.

I think this mod would work much better if it was something that could help weaker leaders if they managed it right, or hamper stronger leaders(hence it should probably be influenced a lot less by the rulers raw stats/things you can accumulate and more about your ruler's personality traits, education, or etc).

Right now this mod seems like just really powerful and basically free bonus as you play the game, rather than anything you need to care or worry about.
One Proud Brazilian  [作者] 11 月 18 日 上午 5:07 
@T Oh i forgot to delete that O_O
T 11 月 17 日 下午 4:31 
I'm nosy and look at all mod files I install; I notice there's a weird .txt

3604729196\common\court_positions_l_english.txt

that seems to be a slightly-outdated-but-otherwise-base-game file just floating in the common folder, except it's a .txt not a .yml... is that workshop being weird again or is that a loose file?
One Proud Brazilian  [作者] 11 月 17 日 下午 1:49 
Well, either you are playing with terrible rulers, or having terrible luck :)
miguelmonte2005 11 月 17 日 下午 1:46 
hello there. love the mod. just a question tough. every single start gives me 9 terrible (ability) characters on the new position added, to manage, and make me lose a lot of both prestige and piety. any solution around this, since it makes their existence a deep drag on the gameplay? thkz in advance!
One Proud Brazilian  [作者] 11 月 17 日 下午 1:18 
I could not reproduce this issue. Might be a bug on your files.
Jabrolsky 11 月 17 日 上午 10:01 
Hey I just want to let you know that this does not seem to be working correctly with "More Interactive Vassals". The ui popup is transparent on council tasks like so: https://imgur.com/4tlnqv2

Load order does not make a difference and I am 100% certain it is these two mods interacting with each other. Might want to look into that.
Dúnadan 11 月 17 日 上午 7:04 
@One Proud Brazilian - Can you clarify whether, in the event the mod is integrated into the Chat GPT pack, a standalone version will still be available? Or will the pack be the only way to get it?
pablomarti354 11 月 17 日 上午 5:55 
This is exactly what I've been eager to see included in CK3 at some point, thank you for this huge work. I wonder, does the AI handle these new mechanisms properly?
Anubis 11 月 17 日 上午 12:52 
Ai makes the hours of work and accuracy much better, it is the future. Games and mods will have less bugs and take less time to make exactly what you want. Just makes coding more user friendly :-)
There is absolutely no reason to want to go on a crusade about stuff you don't know enough about, @Obsidious. Please don't give the typical horrible human behaviour and want to destroy or condemn stuff you don't know or understand ;-)
Mr. Balls Johnson 11 月 16 日 下午 5:37 
A mod being written by a human or ai makes no difference, you're just making drama for no reason. With the right AI tools, you can make some decent paradox mods.
Paco 11 月 16 日 下午 1:38 
Not a huge fan of AI myself but seeing these comments everywhere is just getting ridiculous
Slayer 11 月 16 日 上午 11:45 
@Obsidious Damn the anti AI movement really hits.
Obsidious 11 月 16 日 上午 7:34 
I get that 'AI' can do some brilliant things, and had the technology been developed and implemented in ways I am comfortable with I might have been as enthusiastic about it as I am about other forms of machine generation. That has sadly not been the case.

I'm not trying to say anything negative about the mod; it's just that the quality of the work isn't the issue for me. Fire is beautiful, but I don't want it inside my computer.
sokotofalcon 11 月 16 日 上午 7:07 
and gaming software development in general!
sokotofalcon 11 月 16 日 上午 7:06 
Insha Allah AI will bring about the golden age of modding:steamhappy:
One Proud Brazilian  [作者] 11 月 16 日 上午 4:30 
AI is getting progressively better.

I started using AI to write localizations back when it was still GPT 3.5. Now, in the GPT 5 era, AI even helps me coding.

I still can't ask: "Create a mod like this and that," but I can ask for pieces and put them together manually.

Maybe in less than 2 years, everyone will be able to easily create mods. That will be amazing :)
Cairsiden 11 月 15 日 下午 11:23 
@Obsidious While I understand being skeptical, I can confirm that this modder makes AMAZING mods using Chat GPT. I'd at least give them a try before writing them off.
Obsidious 11 月 15 日 下午 8:16 
Hi! This seems like a really cool concept but I am not personally comfortable using Chat GPT or similar LLMs. Does this mod contain LLM-generated content?.

Also, unrelated, why is "courtesan" associated with faith? It's not a connotation of the word I'm familiar with.
Cidalex 11 月 15 日 下午 1:17 
need this with AGOT tbh
Jabrolsky 11 月 15 日 上午 11:56 
Just a few hours ago I was wondering about integration with GPT and you went and added some. You need a break, you work too hard. But your mods are very good.