Garry's Mod

Garry's Mod

Dynamic reflections test
53 条留言
Bage 2021 年 10 月 21 日 上午 9:55 
Male 07
ajtrc 2021 年 8 月 4 日 下午 8:51 
This was the first addon I ever got, for some unknown reason.
zzgdd 2018 年 4 月 14 日 下午 7:04 
the map is called map and episode 2 is half-life 2 episode 2
draek (real) 2018 年 3 月 2 日 下午 1:10 
what is episode 2
floundering moth/artist 2017 年 12 月 20 日 上午 6:51 
What's the map called?
♥♥Micra♥♥  [作者] 2017 年 3 月 13 日 上午 7:16 
Can you please make a semi-reflective glass material? Cubemaps are horrific to use with glass
Sorry. I haven't worked with Source for a long time

How did you make the real time reflecting floor? I'm curious
Explained on this comment section
ArbréMajique54 2017 年 3 月 12 日 下午 11:46 
Can you please make a semi-reflective glass material? Cubemaps are horrific to use with glass
ArbréMajique54 2017 年 3 月 12 日 下午 6:10 
How did you make the real time reflecting floor? I'm curious
Labour Dobson 2016 年 7 月 27 日 下午 6:09 
llol it has aleak
9/11 2016 年 7 月 5 日 上午 10:11 
I love this.
♥♥Micra♥♥  [作者] 2016 年 6 月 4 日 上午 3:50 
Yeah? It's just proof of concept.
jim 2016 年 6 月 2 日 下午 10:04 
This is a worthless map
enra 2016 年 3 月 28 日 上午 7:40 
thanks dude! :D amazing im gonna impliment this in so many maps many thx
♥♥Micra♥♥  [作者] 2016 年 3 月 28 日 上午 7:25 
https://www.youtube.com/watch?v=rkz_DwFDzgA
take a look at the link in the description
enra 2016 年 3 月 27 日 上午 6:11 
how did you do this? because i would love to use this in my maps and see it implemented in other maps also really sweet i love it, it looks so nice :D
Hali 2015 年 12 月 21 日 下午 2:04 
oh
♥♥Micra♥♥  [作者] 2015 年 12 月 21 日 上午 5:53 
hl2 and ep2 have shaders which are required for this to work properly
Hali 2015 年 12 月 21 日 上午 1:53 
required?

Hali 2015 年 12 月 21 日 上午 1:53 
hey, why hl2 OR ep2? like i have the full half life franchise but im wondering why is it able to be hl2 or ep2?
Hali 2015 年 12 月 17 日 下午 3:44 
sweet, once i get a beefy comp that can run hammer i can try out these things :)
♥♥Micra♥♥  [作者] 2015 年 12 月 17 日 上午 3:58 
It's quite easy. You just need to convert your image files to VTF and make VMT files for them
Hali 2015 年 12 月 17 日 上午 3:41 
i actually didnt know you could use textures from the web
Hali 2015 年 12 月 17 日 上午 3:41 
np m8 :)
♥♥Micra♥♥  [作者] 2015 年 12 月 17 日 上午 3:27 
Thanks : ) .
Hali 2015 年 12 月 16 日 下午 2:58 
i like the wood texture btw, it looks really fancy
Hali 2015 年 12 月 16 日 下午 2:57 
oh... XD
♥♥Micra♥♥  [作者] 2015 年 12 月 16 日 上午 5:35 
Just checked that map out and it has one dynamically reflective floor plane and in the bathroom the mirror is made by using an brush entity called "func reflective glass". I totally forgot that this entity even existed ;D. So yeah, there can be two dynamically reflective planes but the "func reflective glass" can only be 100% reflective chromed plane which is only useful when making mirrors.
Hali 2015 年 12 月 16 日 上午 1:26 
looks great :) if you add in normal textures for the walls and door and window frames you can use it to pose! also does cinema_theatron use this? i have seen these ssorts of reflections on the map but he used it more then once somehow, i saw your comment saying you can only use the floor once
UnhorsedGoose 2015 年 1 月 4 日 下午 11:03 
It still isn't working, I've installed and mounted HL2:E2, used mat_specular and everything. I'm not sure what to do, if anyone would care to help
Geisteskrankenchan 2015 年 1 月 2 日 上午 9:53 
Really useful, thanks a lot.
♥♥Micra♥♥  [作者] 2014 年 12 月 30 日 上午 8:10 
This is a more detailed tutorial :D

1.place cubemaps in your map

2.Compile your map

3.Open VIDE and press the button on the far right side

4.Click "Open"

5.Select everything where it says "Texture" or "Texture (HDR)

6.Click "Un/Delete"

7.Then save it by clicking the second button from the left

8.Now exit the program

9.Now place that BSP-file to your game's "maps" folder (if it isn't already)

10.Start your game and type "buildcubemaps" in the console

11.Now you may need to restart your game

12.Finish!
Franko 2014 年 12 月 29 日 下午 3:52 
I downloaded VIDE but what do i do next i dont know how to open or where to extract it to ive been trying to for a long time lol
♥♥Micra♥♥  [作者] 2014 年 12 月 29 日 上午 2:10 
Hey MatlaS. I downloaded the texture from the internet.You must note that you can only have one reflective surface like this in your map and it only works when applied to a brush that is func_reflective_glass. I think that these reflections only work in HL2 and Episode 2

The material's VMT-file looks like this:

"lightmappedreflective"
{
"$basetexture" "newtextures/woodfloor"
"$bumpmap" "newtextures/woodfloor_bump"
"$surfaceprop" "Wood_Plank"
"$refracttexture" "_rt_WaterRefraction"
"$refractamount" "0"
"$refracttint" "[.5 .5 .6]"

"$reflecttexture" "_rt_WaterReflection"
"$reflectamount" "1"
"$reflecttint" "[.2 .2 .2]"

"$fresnelpower" "0"
"$minreflectivity" "0.8"
"$maxreflectivity" "1.0"

"$normalmap" "newtextures/woodfloor_bump"

"$bumpframe" "0"
}


This video might also help you
https://www.youtube.com/watch?v=rkz_DwFDzgA
Creator of Tweak Sauce Izzybee 2014 年 12 月 28 日 下午 12:55 
Hey FIN, what texture is the floor? and how did you get the reflections?
*I do see the lighting its just I want to be able to put this detail into my maps!*
♥♥Micra♥♥  [作者] 2014 年 12 月 27 日 上午 11:08 
I see. All I can says is that Source engine is very outdated and buggy :D...I can't wait to use Source 2 : )
Bogpin 2014 年 12 月 27 日 上午 7:43 
Its not the map there are a bunch of lines that look like shadows but it happens on other maps too. Usually when i see a mirror
♥♥Micra♥♥  [作者] 2014 年 12 月 26 日 下午 8:38 
Probably a bug. This map has a lot of problems :D
Bogpin 2014 年 12 月 26 日 下午 3:35 
Why are there tons of shadows that float around the map, is it supposed to do that?
Franko 2014 年 12 月 26 日 下午 12:08 
wow Thank you
♥♥Micra♥♥  [作者] 2014 年 12 月 26 日 上午 11:57 
1.Download a program called "VIDE"
2.Open your maps bsp file on VIDE's Lump editor
3.delete everything where you see "texture" or "textureHDR" (or something like that)
4.click save
5.in game open your console and type "buildcubemaps"
6.Now restart your game and you have nice reflections
Franko 2014 年 12 月 26 日 上午 10:52 
I have a quick question how do you get env_cubemaps to work on hammer i tried every thing build cubemaps on the console all that fancy stuff but any ideas?
♥♥Micra♥♥  [作者] 2014 年 12 月 25 日 上午 2:17 
Just one
advaneten 2014 年 12 月 24 日 下午 4:46 
Do I have to mount Half life 2 AND Episode two, or just one?
♥♥Micra♥♥  [作者] 2014 年 12 月 24 日 上午 7:54 
It is probably a bug :(
biddin 2014 年 12 月 24 日 上午 7:48 
it Doesnt seem t be that reflective
is it a bug?
UnhorsedGoose 2014 年 12 月 24 日 上午 2:03 
alright, I have to go double check that. Thanks :)
♥♥Micra♥♥  [作者] 2014 年 12 月 24 日 上午 2:03 
You need to check Half-Life 2 or Episode 2 in your Garry's mod
UnhorsedGoose 2014 年 12 月 24 日 上午 1:53 
lol
♥♥Micra♥♥  [作者] 2014 年 12 月 24 日 上午 1:53 
yeah.I accidentally named it "Map" ;D
biddin 2014 年 12 月 23 日 下午 9:02 
Is the map named "Map"