安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'll have to try that map!
Up until that point, the map did well to teach me to its' rules and it made it easy to go along with it. Even though it was hard to see certain parts of the track (namely near the final 1/3rd where there's platforms seperated one has to jump between) and it felt fun, fair, and stylistic.
But once I hit the wall-to-wall transitions, I was ready to throw my controller at the screen. They felt too far apart and I felt like I didn't have enough time between rotating the car and tilting the nose down to getting at the topmost part to hop off and repeat the same thing again because each wall section was too short.
It could be my lack of skill and practice with this aspect of the game, but apart from this section that killed me 3 dozen times, good map.