Surviving Mars: Relaunched

Surviving Mars: Relaunched

Tech Mex Delight
40 kommentarer
jackyjames 28. nov. kl. 23:43 
Hello, I just observed that the Waste Rock Water Plant does not constantly consumes waste rock. When the stored waste rock reaches 100 those waste rocks are no longer deducted from the storage. The plant still produces water but it does not constantly consumes waste rocks
My opinion is based 25. nov. kl. 21:58 
So sad, but understandable. Hope it will be fixed somehow, your mod is so cool!
Anyway thank you.
Zavichij  [ophavsmand] 24. nov. kl. 14:45 
There are a lot of know bugs with the asteroid DLC, that they didnt fix, the forum is full of posts with similar issues to yours. On top of it I never made this mod for B&B so if it bugs extra much because of this mod, the only thing I can advice is to not use this mod when playing with B&B Below and Beyond activated. You can turn B&B off in the Game Rule settings.
gmcraff 24. nov. kl. 14:39 
I have also seen the problem where the cargo manifest for the asteroid landers doesn't save, so they take off with internal fuel and empty cargo bay and get stranded. Sending a second lander doesn't do any better, so it gets stuck, too.
My opinion is based 21. nov. kl. 2:05 
For some reaseon whenever I launch asteroid landers from mars they fail to bill the payload, just wait for refuel and launch. Tried to turn off several mods to find the source of problem - it was this one.
Zavichij  [ophavsmand] 20. nov. kl. 7:22 
I think I have solved the issue with the build menu now
Zavichij  [ophavsmand] 20. nov. kl. 7:22 
Yes you sadly need to start a new game for it to work, unless you have a save from before you researched the tech.
tjimagineer 19. nov. kl. 17:14 
Do I need to start a new game for this to work as it is not working in my save for the large panels or the solar array
Zavichij  [ophavsmand] 19. nov. kl. 14:58 
Thank you for your feedback, it was only applying to the small solar panels, but now it should apply to both of them. Also the Temple was somhow Spire now, removed that and now I should work as normal building again.
Ugly Hamster 19. nov. kl. 13:15 
Somehow, Small Temple got changed into a Spire structure but is still in Dome Services... Is it supposed to be a spire or is something weird going on here?
Zavichij  [ophavsmand] 19. nov. kl. 8:54 
Will look into that
tjimagineer 18. nov. kl. 22:35 
The Vanta black tech in not causing my solar panels to make more energy
Dragons1964 15. nov. kl. 15:13 
The mod seems to be creating a new order to the build menu, for example in my game it starts with dome homes, then dome services, spires, terraforming, etc... I confirmed that it is this mod as the order reverts when I disable the mod.
ablemandx 15. nov. kl. 3:56 
I love this mod, but don't use it that much, is it possible to make it so that all these techs only come after you've gotten the common ones in play? Because I want long game play, but are there some of the common techs that are hard to do without in the first few hours
rolandocp96 15. nov. kl. 1:36 
I have the same problem with the cat luxury factory jejejej.
Grimm 14. nov. kl. 17:27 
The Fusioon V4 for the Basic Constructor seem to make the polymer production go negative when used
Seanツ 14. nov. kl. 12:56 
Hey i have a question about the luxury goods factory. when i try and place it down in a dome, it says its an outside building, but when i put it outside, it says it has to be in a dome. so is it like shrödingers factory? its an outside and inside building?
Ugly Hamster 13. nov. kl. 17:49 
Okay, so after I unsubscribed(made sure mod folder was empty as well) and resubscribed it seems like the updated mod is now finally in my game. I can see that Constructor is now generating stuff and hopefully the missile defense it up too now. Looks like the culprit was Steam's faulty mod updating system.
Greenpier System 13. nov. kl. 16:44 
We have the same issue, again, as Hamster.

That's exactly what we're seeing, the building fills storage (if it has it; in cases like the Arc building, there is no storage either) but there's no production stat visible. But you can see the maintenance bar just fine, and it ticks forward as if the building is working.

Since there's an issue with the mod tools, we'll have to wait, but we have the same symptoms: building moves, storage fills (fuel for Constructor, for example,) but no usage or it's statistics (no "x per sol" for usage,) and no production or it's statistics.

We'll wait for the hotfix; given that they are also going back and tweaking the asteroid behavior, they might've crossed a few wires.
Ugly Hamster 13. nov. kl. 16:11 
Is there any way you can add a predicted per sol production thing to things like the Constructor, at least for troubleshooting purposes? As well as a small collector near it, like other external production buildings so that we can tell if it creates and deposits something.
I've still haven't seen it ever use its fuel and produce something, but I'll try to purge and redownload, perhaps Steam is not updating the the mods with your latest version or something.
I think the Small Terraforming Plants are also part of your mod - though not sure - and they are also doing the animation but are not doing anything and not using the Waste Rock.
Grimm 13. nov. kl. 14:54 
Im using all the RX mods and More commanders also myself and everythings working fine on my end also
Zavichij  [ophavsmand] 13. nov. kl. 14:02 
This is so strange, I went and used all of Rx mods and started a new game tonight, to test if things stop working för me too, but they dont, they just work for me. But not for you aparently. Am not saying you are wrong, but I cant recreate the issue on my end. Also since this morning I cant even open the Mod Editor, the game crash every time, even with all mods disabled. So I cant even fix it, even if I find the issue. Yesterday when I updated More mission sponsors, it created a extra copy of that mod on workshop, so I had to disable one of them. The update on both mods says they are updated, but right now with all the errors I dont think any of the mods are updated. So this mod here probably still have no building classes for each building and therfor wont work. And I think I will have to wait for the Hotfix/Patch Devs are working on, until I will be able to access the mod tool and reupload/fix the mods. =/
Greenpier System 13. nov. kl. 13:27 
We are playing with the Rx series and More Commanders, not water dome though. We're still having issues with buildings. The Constructor produces nothing but hold 24 Fuel forever. Again, we don't want to be a pain (given Relaunched is still very new, so it's not fair to be like "WhY nO wOrK, U dUmB" when the framework has changed) but this mod's buildings become a detriment to the save, not a benefit, as the last game we tried (from our previous comment) was severely handicapped after we built the Arc building only for it to produce no power and demand 4 Polymers/maintenance cycle. By the time we figured it out, we were running Capture Meteors constantly in order to get any construction or maintenance done since we ran out of money to import them, and our power was coming entirely from Solar (we ran out of Machine Parts and couldn't buy more due to the imports) which meant when the batteries needed maintenance, the power was out for the sol until we could get Polymers to fix them.
Ugly Hamster 13. nov. kl. 8:53 
Is there perhaps a compatibility issue somewhere that interferes with your mod? I am currently playing with all of the Rx mods, Water Production Dome and More Commanders mod and I swear none of your buildings are working in this run. Nothing out of constructor, missle defense not working etc...
Zavichij  [ophavsmand] 13. nov. kl. 2:21 
It should work with other mods
rolandocp96 13. nov. kl. 1:10 
Thanks for this mod! Is it compatible with other mods that add technology and buildings?
Zavichij  [ophavsmand] 12. nov. kl. 23:19 
I played 100 sol after my update new game and the basic constructor produced every 2 sols. But I did notis that it doesnt show on the info screen that I have an income of parts.

The blingtron failed to get hit in my run, so will have to test it with force later today.
Ugly Hamster 12. nov. kl. 22:03 
Blingtron Defense Building not working, a meteor landed right on it and destroyed it and it did nothing. Also, Constructor Building hasnt produced anything in 50 Sols - however long its production cycle is I doubt its supposed to be over 50 Sols...
Zavichij  [ophavsmand] 12. nov. kl. 10:21 
Now all buildings should work again
FlaredVolcano 12. nov. kl. 7:21 
The basic constructor doesnt seem to be working, Ik it takes forever to produce stuff since I played the original mod but I don't think its even consuming the fuel put in it.
Chakat Riversand 12. nov. kl. 2:29 
and Thanks for the mod.
Chakat Riversand 12. nov. kl. 2:27 
It seems like the blingtron defense buildings don't have a defense radius, possibly not working, as well. just wanted to let ya know.
Zavichij  [ophavsmand] 12. nov. kl. 0:26 
You are no pain, will look in to it later today after work
Rumata 11. nov. kl. 23:23 
И вновь мы здесь
Chakat Riversand 11. nov. kl. 22:48 
The Micro Machine constructor seemed to not be making any resources.
MarkJerue 11. nov. kl. 19:10 
Glorious, bravo!
Greenpier System 11. nov. kl. 17:56 
Small problem: it seems that multiple buildings are incomplete.

For one, the "Tree of Life" holds no colonists, but DOES grant the bonuses. The Halo Sun also produces no power.

We hate to be a pain, but could those be fixed?
Desasteron 11. nov. kl. 15:30 
Legend - thank you very much!!!
Zavichij  [ophavsmand] 11. nov. kl. 14:36 
Updated the mod so now the icons should be visible again
Desasteron 11. nov. kl. 13:55 
Oh man. Thanks for bringing one of my fav modes to Relaunch! Tech Icons don't show up in the Tech Tree tho.