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Anyway thank you.
That's exactly what we're seeing, the building fills storage (if it has it; in cases like the Arc building, there is no storage either) but there's no production stat visible. But you can see the maintenance bar just fine, and it ticks forward as if the building is working.
Since there's an issue with the mod tools, we'll have to wait, but we have the same symptoms: building moves, storage fills (fuel for Constructor, for example,) but no usage or it's statistics (no "x per sol" for usage,) and no production or it's statistics.
We'll wait for the hotfix; given that they are also going back and tweaking the asteroid behavior, they might've crossed a few wires.
I've still haven't seen it ever use its fuel and produce something, but I'll try to purge and redownload, perhaps Steam is not updating the the mods with your latest version or something.
I think the Small Terraforming Plants are also part of your mod - though not sure - and they are also doing the animation but are not doing anything and not using the Waste Rock.
The blingtron failed to get hit in my run, so will have to test it with force later today.
For one, the "Tree of Life" holds no colonists, but DOES grant the bonuses. The Halo Sun also produces no power.
We hate to be a pain, but could those be fixed?