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Personally, it's saved my bacon in playthroughs more than a few times.
Any plans to bring over the automated electronics and machine parts factories? Those saved my bacon more than a few times in the original game, and still felt balanced because of their small production and high power requirement.
Tried moving it's location (still close to a dump site).
The drones remain uninterested in emptying the waste rock, but only where the rare metals extractor is concerned. The regular metal extractors are operating normally and are being maintained normally.
Unfortunately, I seem to be having some difficulty with the rare metals extractor; drones refuse to empty out the waste rock bin.
your unique way should be to create a New Game and enable my special GameRule
After that in-game press just Enter , a command-line box will appear at the bottom.
Normaly it should work with the savegame. I don't know if the initial issues with the BuildMenu will be fix with that.
If the extractors still hidden after researching the tech, try both commands:
UnlockBuilding("RxAutomatedPreciousMetalsExtractor")
UnlockBuilding("RxAutomatedMetalsExtractor")
Many triggers are not triggered
Only the auto extractors require research, others are ready to be built without research and do not show up in the research tree either.
For some reason when I went in and manually enabled the mods in the correct order (Framework, then Agency, then any others) it now works for me and properly shows *both* the automatic metal and rare metal extractors as well as populating the research menu.
So kinda the workaround for now I guess.
Loadorder is invisible. Loadorder =Enable(click) order finally.
I tried that three times, no change, it did however rearrange the order of the little building icons though, oddly.
In the Mod Manager :
- Disable all mods, and leave the Mod Manager to rest all properly
- Back to Mod Manager, and enable each mod one by one in the right order
- Rx Mars Framework <== very important
- RxResearch Agency
- all other rx mods...
It seems to have different results... sometimes you can have the metal auto extractor, but not the rare metal version. sometimes, the tech is no available, no blueprint... and other cases
I'm continuing to investigate.
if someone can try this command via the console, and give the result:
- in-game press Enter and type (or copy/paste):
RemoveBuildingLock("RxAutomatedPreciousMetalsExtractor")
- and re-press enter.
Normally the building should be availalble in the Buildmenu > Production or (in submenu where there the vanil!a rare metals extractor.
The tower *can* have things purchased but it does not populate my tech tree, but the odd thing is that *other* buildings (medium fuel refinery, medium water tank/oxygen tank) all work correctly and are populated in the build menu.
Only the auto-extractors do not show up in my build menu.
The large Universal Depot worked perfectly fine though.
And the [RX]Research column is empty. It's weird.
Try to disable all mods.
than, renable one by one in this order:
- Mars Framework
- RxResearch Agency
- all buildings mods...
If the Techfield is hidden after realoding your Savegame:
- Press enter to open the console, and write this: g_RxScenarioStep4 = true
- Pres enter to validate the command
- Save your game
- Reload your savegame
each step is detailed here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3603390903