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Thank you very much for your kind words! Mod may be rough around the edges somewhat as a result but I'm fairly happy with how things turned out. I highly recommend checking out the other mods from that jam!
Also I must say it's very impressive you guys did this mod in only two and half days.
I would also recommend delving into cooking, you can get reliable cures for itchy skin there.
- Exploding in large aoe of spore on death.
If the spores were slow release or 1 tile think that's more fair, but it's hard to not get itchy skin repeatedly.
- Continuing cycle of getting itchy skin
Kill an enemy then it's corpse comes back you kill it in melee than explodes and you got infected again, really sucks for melee focused builds.
- Finally the corpses shouldn't instant transform
Think dybbuk should take more time for the corpses to arise, one to two turns just isn't fun, it's more annoying if you not friends with the fungi.
- Idea for native dybbuk
Only native dybbuk's should explode into spores since the fungal spores been building up for a long in it's host.
A newly spawned dybbuk doesn't have that many spores in the body, it was just arisen.
Also since I noticed it in my last reply
*not necessarily
It's not near large enough to warrant a playthrough dedicated to it imo. I'm fairly sure it can't reasonably be added mid-playthrough however.
Instead of becoming puppet mirthworm they became puppet dybuk's in their place instead, that ♥♥♥♥ was deadly.