Sea Power

Sea Power

Greyback Class Submarine
21 Komentar
Bored_Kerbonaut 29 Nov @ 8:35am 
Anyone have a scenario/campaign using these?
badcat109  [pembuat] 28 Nov @ 5:36pm 
Hey everyone, planning several mod updates this weekend!

Greyback Collision: Fixed the broken collision model.

Prerequisites Removed: Removed Anchor Chain/Sea Lifter requirements. This should fix some loading issues!

Nuclear Weapons Research: Exploring nuclear versions of the Regulus I & II, as I believe nuclear explosions are now feasible! (Conventional Regulus I remains.)

Regulus II Guidance: Looking for a better solution for the guidance system.

Compatibility: Updating mod version to the latest game release.
EDWIN 24 Nov @ 5:35am 
[24-11-2025 21:24:39.991] [General] ERROR: Could not load GameObject for resource 'ships/usn_ss_Greyback/usn_ss_Greyback.obj' in ResourceLoader.cs: getGameObjectResource (line 151) The above message appears in the log, then the app crashes. What should the author do?
Spectre587 23 Nov @ 4:20am 
Assuming functional nukes arrive, would you make separate conventional and nuclear versions? I want to use these in a campaign I'm working on, and the force you'd play as definitely wouldn't be able to get their hands on nuclear weapons.
CBRattler13 16 Nov @ 12:26pm 
The targeting for the Regulus II missile seems to be broken. I select a specific target and the missile flies past it before crashing down far away.
Moloti 11 Nov @ 5:13am 
What a majestic thing.
NegativeDraken 8 Nov @ 8:42am 
anyone know why it crashes on startup?
badcat109  [pembuat] 6 Nov @ 4:29pm 
To address a few comments:

For those looking for other subs, the Type XXI is nearly complete! It just needs a little more testing on its new torpedoes and sensor systems. Following that, the experimental Sea Shadow vessel is nearing model completion and will likely be the next release, with other projects also underway.

For **markus657**: The "mod" folder is the one created when you subscribe via the Steam Workshop. Its path depends on where your Steam library is installed. For example: `C:\Program Files (x86)\Steam\steamapps\workshop\content\1286220\3598689444\`

Inside this mod folder is a `highrestextures.7zip` file. For the higher-res textures, just extract that .7zip file to the root of this folder and overwrite the existing files when you are prompted. While I can't guarantee performance on all machines, they have worked well on my test machines.

Thanks again for all the support
badcat109  [pembuat] 6 Nov @ 4:22pm 
Thank you all so much for the kind words! I'm really glad to hear that everyone is enjoying the mod. It was a lot of fun to research and put together; I think I may have more fun making mods than I do actually playing the game lol.
BeamRyder 6 Nov @ 3:22pm 
What a beautiful model !
JukaBuka 6 Nov @ 11:07am 
Submariner here, i never usually comment but i just wanted to say this is awesome, i hope to see more submarines in the future! I'd love to see the Nautilus!
dp_stoner 5 Nov @ 12:33am 
This....Yes. I love this mod, Thank you for your time and talent in making this.
Super Tzefa 3 Nov @ 10:12am 
i have put this cruise missile on B-52d, is mazing
Historian 3 Nov @ 9:37am 
Aw helllll yea boi
Flightmaster121 3 Nov @ 9:14am 
literally JUST saw this thing next to the Intrepid yesterday in New York City
markus657 3 Nov @ 5:04am 
I'm not sure where the "mod" folder is for the hi-res. Web says says in "user/mission" folder. Any suggestions? Other than this, this mod is cool ugly.
jndtoor 3 Nov @ 4:59am 
This made it before XXI :W.. amazing work.
SKIBIDI_RIZZLER123 3 Nov @ 4:04am 
Big Nose
SID 6.7 3 Nov @ 3:39am 
:steamthumbsup:
Solge 3 Nov @ 2:22am 
Finally! So glad this sub is out — looks awesome!
SenpaiMoses 2 Nov @ 3:57pm 
Freedom Noises!