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what did this mod do to you
- multiple frame 1 attacks
- Chaos Control is a frame 11 teleport
- Chaos Control is ready frame 15 and is interruptible on opponent ready
- Most attacks can't combo
- Literally all hits have the burst sound effect
- Metal Sonic has only 1 aerial normal attack
- Metal Sonic has only 1 special period
- Infinite airstall with Charge Shot
- Atttack (The button literally named Attack) hits frame 2 and is ready in 4 frames.
This attempt at a character feels like what someone would do if they had very little time with YomiH. Please learn how yomi is designed before doing literally anything else.
i would work on getting the normals down first, he needs moves. I would like to suggest a move and a mechanic for a special resource. Metal's turbine engine should be useble, a 2f move in the utility section to charge power, this would allow him to build energy and an amount of meter to use in specials and moves. one of these specials would be his black shield. it has terrible, atrocous end-lag but is super quick during start up, immune to physical and projectile damage, and makes him not grab-able even in command grabs. It does on does damage on contact and keeps momentum if used after a movement option, does not kill momentum. The player could have the option to kill the move prematurely, but this would damage metal sonic as it requires his whole system to use in the games and comics. Just a though. Good work so far!