Prison Architect

Prison Architect

SCP Site Architect
50 則留言
cibercenterPC05 2 分以前 
When I'm investigating the presence of Safe, Euclid, and Keter, each die "tab" says (turrets will be enabled, containment methods will be specialized, and specialized blockades will be activated). None of that happens in the mod. Don't write filler.
susmatteoo 10 小時以前 
alright, im going to try the p90 gun mod and see if it works
Zodiac  [作者] 11 月 28 日 下午 1:13 
@susmatteoo No, I can't modify guard or riot police scripts. Only so much you can do with modding I'm afraid.
susmatteoo 11 月 28 日 上午 9:47 
can you add guns for mtf and guards
Zodiac  [作者] 11 月 28 日 上午 3:35 
@tacomeat. Hahha you're all good!
tacomeat. 11 月 27 日 下午 10:36 
@zodiac OMG sorry i thought this was the old mod from another SCP creator, oops.. :facepalm: ignore that!! so sorry!!!
Zodiac  [作者] 11 月 27 日 下午 9:44 
@tacomeat I'm sorry the what? Do you mean a research desk?

Researchers need an available research desk to file their research with the foundation. Testable SCP's will automatically bring D-class and Researchers to the chamber to begin testing.
tacomeat. 11 月 27 日 下午 8:53 
How does the research core thingie work, whenever I do "Toggle Class-D Check." nothing happens, despite there being ample CD presence with scientists.
Zodiac  [作者] 11 月 27 日 下午 12:43 
@nataa_montana Make sure both of the mods are enabled. I've updated the mod now to include Safe SCP subjects and changed the name. The game doesn't see that as the same mod so just re-enable it in the mod menu.
nataa_montana 11 月 27 日 下午 12:30 
For some reason the scps disappeared? I can no longer find them in my objects tab or my spawn cumand tab
nataa_montana 11 月 26 日 下午 4:42 
It’s okay! Thank you very much for helping me solve this problem, keep up the good work
Zodiac  [作者] 11 月 26 日 下午 3:08 
I got this same bug during playtesting @nataa_montana I think it's fixed and will be released soon. Apologies but this is a work in progress with lots and lots of moving parts. We'll get them all ironed out!
Zodiac  [作者] 11 月 26 日 上午 3:26 
@nataa_montana It's all working fine when I'm testing it. Can you tell me a bit more about what is happening when you say it's "Bugging out". I need a little bit more detail
nataa_montana 11 月 25 日 下午 9:05 
Well I’ve tried with 914 and 012, the only one that seemed to work once before bugging out was the bell
Zodiac  [作者] 11 月 25 日 下午 7:32 
@nataa_montana Which SCP are you attempting to test with?
nataa_montana 11 月 25 日 下午 7:28 
Yes that’s what I have been trying but the guard goes completely alone without a d class and then the whole thing bugs out, never letting me test correctly
Zodiac  [作者] 11 月 25 日 下午 7:26 
Testing only applies to certain SCP's. To test you must have a guard and D-class present. Click on the item and click "Fetch D-class" then when they get there "Begin test." Eventually I plan to have Researchers that will attend these tests and then go and file their research giving you extra money.
nataa_montana 11 月 25 日 下午 7:11 
How do I do testing correctly?
@Zodiac ah, thank you
Zodiac  [作者] 11 月 23 日 上午 11:53 
@Костянтин Переверникрученко Don't have cameras around 895 or it will result in deaths. Cameras not around 895 aren't effected.
Is there a way to prevent 895-related deaths? I'm getting bored of re-hiring a few guards every minute or so.
Zodiac  [作者] 11 月 19 日 上午 2:23 
It's back up again! sorry about that folks
Fox :D 11 月 19 日 上午 12:40 
I found a solution for the SCP pack! Unsubscribe this pack, subscribe again and when it says "this mod needs these mods too" (sorry, mein translation ist nein gud), then press the "subscribe to everything", and it also subscribes to that mod! It worked for me!
Introversion_Builds 11 月 18 日 下午 6:13 
WHY I CANT GET IT?
Fox :D 11 月 18 日 上午 10:55 
YESSSSSS THANK YOU!!!
Zodiac  [作者] 11 月 18 日 上午 7:55 
SCP's are here! download "required items"!
Fox :D 11 月 17 日 上午 10:13 
I love SCPs! Thanks for the mod!
ravenx587 11 月 16 日 下午 9:17 
ok this mod is gonna be so hype if its done properly! i cant wait to see what you do! and dont rush yourself either, burnouts real, take your time and cook!
SmoczyGracz 11 月 16 日 上午 10:10 
It will be very great to see mod letting us build real scp facility focused on performing tests and containing anomaly object
TeraTexx 11 月 16 日 上午 9:26 
this looks good but we need updates every now and then:steamthumbsup:
Zodiac  [作者] 11 月 12 日 上午 10:56 
SCP's will be added soon!
TonyX 11 月 11 日 下午 1:06 
why i can't play the mod ?
Greg 11 月 10 日 下午 12:52 
how do i get scps
okuimo 11 月 10 日 上午 8:26 
how to get/place scps ?
BADMAN 11 月 10 日 上午 2:49 
Thank God
Zodiac  [作者] 11 月 9 日 下午 5:08 
@BADMAN I will update it all very soon! I got a lego set in the mail so that took a few days to build, but now my attention is back on this again!
Zodiac  [作者] 11 月 9 日 下午 5:08 
@misio78 will be added soon!
misio78 11 月 9 日 下午 12:46 
How 2 place SCP'S?
BADMAN 11 月 9 日 上午 6:08 
Oh my God I hope this won't die out or the author would get a burnout. Sending love from me :prisoner:
logic_relay,Trigger,,0,-1 11 月 7 日 上午 4:27 
@DeathWotch17 Armed Guards could just look like same as regular Guards
i.e they have P90s and regulars have pistols

and elite ops/riot guards be Nine Tailed Fox operatives, just different weaponry, i think you can hook a lua script onto engine entities, so you can just give elite ops assault rifles and p90s as common weapons while ground units will wield more cqc type of weapons so p90s and shotguns
DeathWotch17 11 月 6 日 下午 4:11 
Jw it seems like this is just reusing exact the same sprites from the other SCP mod.......
magik 11 月 6 日 上午 11:53 
Good Idea, i would love to see progress on the mod.
DeathWotch17 11 月 4 日 下午 5:19 
Not bad so far. Armed Guards look feels out of place though, and why are elite ops showing up as Storm troopers?
Zodiac  [作者] 11 月 3 日 上午 10:00 
@A Spoon I've 2 days off so I'll get the first version of the scp's out. I've got almost all of the euclid scp's done.
A Spoon 11 月 3 日 上午 9:15 
There is another SCP mod out there, maybe you two can work together to push out a polished mod quicker?
MUDRC 11 月 3 日 上午 6:29 
Really big potention! I love it! The nuke is just soooooo good and I don't even want to talk about the fact the nearl every name of something is changed to match the SCP lore!


Here is list of things I think would be great to add:

-scientists and other staff

-execution room (as optional option that could be turned off.) where Class-D could be send if they would do something bad

-chaos insurgency spawning (after for example after day 10 they would raid you)

-(when you will add SCP's PLESE make it so you can teleport or send some D-boys there on tests and it would give you money!)
Accusedauthor 11 月 1 日 下午 10:04 
might be the new peak of prison architect, god bless
court051003 11 月 1 日 上午 9:29 
If you do add scps can you add 131.999, 049,082,173,457,106, and 378
Zodiac  [作者] 11 月 1 日 上午 2:55 
Don't worry! SCP's are on the way
Introversion_Builds 10 月 31 日 下午 11:07 
it's a good mod i love how it looks and feels the only thing missing is the scp's this kinda reminds me of SCP overhaul mod so this mod 9.5/10