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Rapporter et oversættelsesproblem






- There is no clear main goal right now. The map was designed with atmosphere and exploration in mind, so the idea is to wander around, shoot zombies, etc.
I'm not entirely finished with the Woods yet, I've just been polishing Jodi's Beach. The extremely long building times for the Woods makes this difficult to publish incrementally. Enjoy the scenery and atmosphere for now until I can make significant changes for the next build.
I use a personal rule, that in the beginning of a map, I dismiss all outfit pieces that Jodi isn't currently wearing. Then, whenever I find an outfit piece - even if I already own it - I strongly consider putting on that new piece. That way, by the end of the map, she looks very different, and in a way that I probably couldn't have predicted! :)
Because build times take so long on this level (up to an hour), I will likely not be uploading incremental changes as much as I normally would. So next update will likely have some more major changes to it, but you can likely expect something within the week.
Spent a lot of time this afternoon cleaning up the project and compressing textures, and I've managed to cut the file size down from 3.5 GB to 2.3 GB while also adding more tree density.
Some other minor collision fixes (like the gate structures far south), and a material fix.
I also added another large navmesh zone in the center of the map as an additional zombie spawn location. Most areas of the map should include some kind of zombie encounter now, with room between so you're not swarmed at all times.
Because packaging takes so long, the next update will likely be a larger update with more refined scenes and POI's. This update is more of a patch than a content update.
Have fun! :)
It was inspired partially by Jodi's Office. The idea of having a less action-oriented experience and focusing more on atmosphere and exploring. To have a place to dress up Jodi and wander through an atmospheric world.
Things to fix:
- South End of the map graveyard entrance gate has blocking collision
- optimize asset management and texture compression to reduce file size bloat
- Add an End Level Trigger (Complete)
- Add new decorations, props, and further expand on existing points of interest and scenes.
I'll be posting an update shortly :)