安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Because build times take so long on this level (up to an hour), I will likely not be uploading incremental changes as much as I normally would. So next update will likely have some more major changes to it, but you can likely expect something within the week.
Spent a lot of time this afternoon cleaning up the project and compressing textures, and I've managed to cut the file size down from 3.5 GB to 2.3 GB while also adding more tree density.
Some other minor collision fixes (like the gate structures far south), and a material fix.
I also added another large navmesh zone in the center of the map as an additional zombie spawn location. Most areas of the map should include some kind of zombie encounter now, with room between so you're not swarmed at all times.
Because packaging takes so long, the next update will likely be a larger update with more refined scenes and POI's. This update is more of a patch than a content update.
Have fun! :)
It was inspired partially by Jodi's Office. The idea of having a less action-oriented experience and focusing more on atmosphere and exploring. To have a place to dress up Jodi and wander through an atmospheric world.
Things to fix:
- South End of the map graveyard entrance gate has blocking collision
- optimize asset management and texture compression to reduce file size bloat
- Add an End Level Trigger (Complete)
- Add new decorations, props, and further expand on existing points of interest and scenes.