致命解药

致命解药

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Whispering Woods
   
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2.319 GB
10 月 30 日 下午 6:44
10 月 31 日 下午 10:12
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Whispering Woods

描述
Welcome to Whispering Woods!

Whispering Woods is an attempt at an atmospheric open-world exploration/walking sim style experience. Just in time for Halloween!

Huge shoutouts and thank you to Sagat from Discord, who helped me put together some Actors that I'm really excited to include in future maps. You'll find wardrobe mirrors, Jodi's Office TV, and some interactable chairs!

I hope you all enjoy the map. I got to experiment a bit with landscape sculpting, managing large areas of dense foliage, and building proper sky atmospheres for better global lighting.


10/30/2025 Update:
- Initial Halloween Release (v0.9)

10/31/2025 Update:
- Cleaned up unused assets and compressed textures to reduce file size (3.5 GB -> 2.3 GB)
- Fixed collision on gate in South area of forest
- Increased Tree foliage density
- Fixed single sided material instances inside of Crypts
- Added new Zombie spawn location and some minor changes to existing zombie spawners
- Additional item spawns to balance zombie spawn changes
17 条留言
Mr. Fahrenheit  [作者] 22 小时以前 
That hair is from private mods 😭😅
Firecraxker 11 月 1 日 下午 5:18 
Hey what hair are you using on the last picture?
Mr. Fahrenheit  [作者] 11 月 1 日 上午 10:01 
Not yet, but I can certainly add some! Still have some more updates planned for keycard/keypad lock on the level exit door, and just making the map a bit more decorated and stuff.

Because build times take so long on this level (up to an hour), I will likely not be uploading incremental changes as much as I normally would. So next update will likely have some more major changes to it, but you can likely expect something within the week.
ac429 11 月 1 日 上午 3:29 
Cool idea! :) Just wondering, are there outfit boxes in this map? Thanks!
Super Blob 11 月 1 日 上午 2:00 
Map looks great. It would work as an escape map as well, with some key items/ trigger to initiate the escape room or so.
Mr. Fahrenheit  [作者] 10 月 31 日 下午 10:28 
Just released a pretty big update!

Spent a lot of time this afternoon cleaning up the project and compressing textures, and I've managed to cut the file size down from 3.5 GB to 2.3 GB while also adding more tree density.

Some other minor collision fixes (like the gate structures far south), and a material fix.

I also added another large navmesh zone in the center of the map as an additional zombie spawn location. Most areas of the map should include some kind of zombie encounter now, with room between so you're not swarmed at all times.

Because packaging takes so long, the next update will likely be a larger update with more refined scenes and POI's. This update is more of a patch than a content update.

Have fun! :)
Ozzyzzo 10 月 31 日 下午 5:57 
Love it. Maybe make it so you have to find a few objects before the end unlocks so you have to explore around the map. Fantastic job so far.
Mr. Fahrenheit  [作者] 10 月 31 日 下午 2:15 
Glad to hear you're enjoying it! I will definitely be making some more changes like that over time :)
pema_mendez 10 月 31 日 下午 1:54 
the map feels enormous I love it, my only critique/feedback would be to add more clutter like trees and foliage and more zombie spawns, as of now is not challenging or spooky at all since it feels too open and barren.
Mr. Fahrenheit  [作者] 10 月 31 日 上午 6:35 
Hope everyone is enjoying the map. I'll get a new update out by the end of the weekend to address some the reported issues. For now though, I hope you still enjoy the map.

It was inspired partially by Jodi's Office. The idea of having a less action-oriented experience and focusing more on atmosphere and exploring. To have a place to dress up Jodi and wander through an atmospheric world.

Things to fix:

- South End of the map graveyard entrance gate has blocking collision

- optimize asset management and texture compression to reduce file size bloat

- Add an End Level Trigger (Complete)

- Add new decorations, props, and further expand on existing points of interest and scenes.