A Hat in Time

A Hat in Time

Fear Lords Castle
8 条留言
Galactics 4 小时以前 
Guys, any bugs you might occur, just know this level was rushed to get it out in time for halloween lol.
Stil an amazing level regardless.
Erfinda  [作者] 6 小时以前 
hmm, i guess i could add a third wall to the last door then but it would also mean if you replay the level you would have access to door 1, 2 and the last one every time but would have to replay the second one to get to the zipline room again, that could also end up annoying for people i could imagine.
Johnnyb 6 小时以前 
I think I know what you could do you could add a lock the zipline door and put a key behind the cherry bomb door. You can't really put the key else where otherwise you could end up making the same issue again.
Erfinda  [作者] 7 小时以前 
yeah i just got back to my pc after the weekend, noticed watching someone else play during the weekend that bug exists, i'll update the mod soon to either add numbers to the doors or somehow lock them so you can do the zipline last

genuenly didn't know you cannot pickup cherries holding a key even though its obvious lol
since checkpoints also only activate in order and you cannot activate checkpoint 2 after 3 and such i'll just make it that you cannot choose which door you do first and you have to do them in intended order

I'll work on it as soon as i can but i might need a little time. It's on my mind though! :celeste_strawberry:
Johnnyb 7 小时以前 
WORD OF CAUTION

You have to do either the mushroom or ice hat door first and then the zipline last.

I didn't realize it, but you ABSOLUTELY have to do the doors in one order otherwise you soft lock yourself.

The zipline door gives you a key at the end that prevents you from picking up the cherry bomb in the ice door. You need that cherry bomb to beat the ice hat door and to progress.
Johnnyb 7 小时以前 
Why can't I pick up the cherry? I have a key btw but I should still be able to pick the explodible cherry.
Zenith 10 月 30 日 下午 1:02 
Nice platforming level that gets pretty challenging, pushing the player's ability to their limits. Avoid picking up the key before doing the other two puzzle rooms; would need to restart to fix it otherwise. Other than that, the platforming part is solid with plenty of health increasing margins for error most of the time.

The lighting in the final room has too much bloom, so much that it was difficult to figure out where you need to go multiple times. The choice of colors in addition to bloom made it very difficult to spot dangers and balloons, aka, red and purples share a part of the same color in the red spectrum and blurs together. One good choice was the green colored part, where in it I can spot where I need to go, save for the nasty spider surprises if missing their shadows and drool.

Overall, good level to play in, but if one thing needs a major fix, its tuning down the level of light and play with colors some more to make it not so difficult to see where one needs to go.
Nazmi'nin 10 月 30 日 上午 10:30 
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