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looks like it has a whole lot more lateral space to move around in than powerhouse, especially because of all the stacked floors, so you shouldn't have to deal with the "all players having to squeeze through one single chokepoint" problem that slows powerhouse down to a crawl. that sniper sightline in the upper mid area is pretty huge, but there's like two or three more floors underneath it so it's probably fine.
also, how'd you do the thing where falling off the map makes your ragdoll fall away from the camera instead of the camera following it, is that vscript? i wish every big vehicle map like convoy or helltrain had that.
I'd like to think performance is acceptable now (we did a lot of optimization), though there are one or two more things we can do to improve it further.
my only worry is that it'll run bad or have problems related specifically to casual
Outstanding attention to the details.
I'll likely update the map with some minor changes later today.
OK, that is genius. How many players will willingly jump overboard to get to the respawn spectator screen to be able to "fly" in the airplane? XD