From The Depths

From The Depths

Bipedal Mech using Inverse Kinematics
5 条留言
McTec Ind. 10 月 30 日 上午 7:39 
Oh nice breadboard you got there. Impressive. Always nice to see more mechs.^^
Sir Rattus 10 月 30 日 上午 4:34 
Update: I stabilized it completely with gyroscopes, better PID and feet settings, and by tweaking walks cycle speed and such. Rock solid. It works almazing. 11m/s stable speed. Although, it still tips over when standing still. I think it would greatly benefit from a proper standing pose. I might be able to implement it by myself though though. Thank you!
Sir Rattus 10 月 30 日 上午 4:12 
I usually add a gyroscope inside my mechs to keep them stable both in the air and on land. If you ever get tired of it tipping over, just add a couple of spinblocks with weights, that respond to pitch yaw and roll
Sir Rattus 10 月 30 日 上午 4:00 
Okay, so when i've put it on the ground, it started freaking out and eventually fell due to PID and feet settings. Idk how it walks 19 m/s in your world, but once i somewhat stabilized it, it walks 8m/s, but feet phaze through the ground, so i lowered their rotation speed. Now it's stable, but walks like 5m/s. Still amazing. Have never done legs like this
Sir Rattus 10 月 30 日 上午 3:33 
Amazing. My mechs only walk like 5-10 m/s. Gonna test it now