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https://gist.github.com/HugsLibRecordKeeper/f1b23227b1ea6a50bd3e79ca80a41cc9
Seems to pop literally every second with this mod? At least it says its this mod but what is with this legodude?
https://gist.github.com/HugsLibRecordKeeper/86487beede0f52181dd4e0c663e743b7
(первая что мех не может создаться, вторая что меха нельзя подключить к механитору)
-> Is this also true for EMP grenades? If my melee pawn is fighting a mech, can my EMP-grenade-pawn throw the grenade at the mech?
there is a method called FriendlyFireBlastRadiusTargetScoreOffset. it does nothing though. even if it did - braindead colonists would still blow up your own ranks if the only reachable enemy is dangerously close. because it simply assigns a negative score offset which means target gets the last priority.
I'm not sure if you are looking for suggestions, but you should consider assigning this to the pawn skills. Poor grenade handling with low ranged skill makes sense. Also, there are certain traits that can trigger this (Nimble), or any military background.