安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






- Bastions, Forts & Gates / main mod + 3 submods:
- Economy Submod
- Military Submod
- Province Submod <- this mod will be fully reworked into standalone mod containing all my custom buildings, not only the ones appearing in BFG mod, but also in faction mods / TBC
- Dwarfs: Runes of The Ancestor Gods
- Skaven: The Council of 13
- Wood Elves: Expanded Building Overhaul
I have already added the Assets (this mod) as required to all mods above, however the change will only take effect when i will release update at beginning of next week. The change will only have effect in database inside mods and will not affect any ongoing campaigns as long as you enable this Asset mod.
Thanks to this Asset mod I can already tell that I have reduced the size of mods above by multiple MB of used memory. Im looking forward to integrate support to more mods ahead soon. Happy days