致命解药

致命解药

UberGuy's TKA Bodysuit
36 条留言
Infraredz 11 月 2 日 下午 1:32 
@UberGuy i downloaded and installed some of atlantic anti-alliansing presets. Now everything looks fine! Also, would you condider making leotards and/or pantyhose with the same materials?
UberGuy  [作者] 11 月 2 日 上午 8:14 
I've never tried creating something like that, but might give it a shot. I do have some other TKA projects I want to work on first though! :)
冷艳羊驼 11 月 1 日 下午 11:59 
@UberGuy,It's fixed now and looks just as great as before. Have you ever considered making a latex headgear that fits snugly? It would look like a latex man, with a very close-fitting mask, and it would definitely look great with a latex bodysuit.:steamhappy:
UberGuy  [作者] 11 月 1 日 下午 10:20 
冷艳羊驼,

The original "Matte" texture having no normal map was an error on my part - that was always intended to be there. I am open to adding it back though. Out of curiosity, would you want that on just the original "Matte" or also the new "Polyester"? (I am concerned that one with no texture weave would look an awful lot like the smooth "Latex".)
UberGuy  [作者] 11 月 1 日 下午 10:12 
A new version has been posted.

* The lighting flicker on the matte version is fixed.
* A new texture - "Polyester" has been added. This is basically the same thing as "Matte" except it's just a bit glossy, though nothing close to even the most matte of the latex textures.
* An extra entry for the hip holster was removed. It was no different than the standard (non-gold) version, despite having the gold version's icon.
* The "small" foot pads were using the "large" version's mesh - this has been fixed.

The README has been updated.
冷艳羊驼 10 月 30 日 下午 10:15 
Except for black where the stitching is not visible, other colors or transparent colors will show stitching lines, affecting the overall appearance.
冷艳羊驼 10 月 30 日 下午 10:12 
Why do all clothes now have seams or decorative stitching? Is it possible to go back to the seamless look of the past? Perhaps we could try keeping some with decorative stitching and some without.
Luna Ariadust 10 月 30 日 上午 12:48 
oks
UberGuy  [作者] 10 月 29 日 下午 5:27 
I don't have current plans to make additional opacity/transparency for the nylon version, but I'll look into it.
Luna Ariadust 10 月 29 日 下午 4:45 
also i kinda wanted the 80% for the nylon version
Luna Ariadust 10 月 29 日 下午 4:27 
Thank you
Mr. Fahrenheit 10 月 29 日 下午 3:55 
This is a great set of bodysuits. Awesome work!
UberGuy  [作者] 10 月 29 日 下午 3:50 
Not that this should matter much to most folks, but I did figure out how to set textures without cloning the meshes, which vastly reduced the number of copies of the mesh included.

It turns out UE's PAK system is really very good at compressing duplicate data, so the PAK file didn't shrink in size nearly as much as the source data did, but it's still only about 60% as big as it would have been otherwise.
UberGuy  [作者] 10 月 29 日 下午 3:49 
New version uploaded. This version contains:

* A new 80% opacity for the latex styles. Numbering for opacity levels now goes from 1 to 5, with 5 being fully opaque instead of 4. (4 is now the 80% value.)
* A new glove clothing slot option for all versions.
* A new matte material, indicated by a solid black circle with no opacity number. The default colors are dark, but it is fully color changeable.
* The nylon suit now supports all slot options.

The matte material looks best with relatively dark colors. For reasons not clear to me, using light colors on it tends to lighting effects on it to flicker. If I figure out the cause, I'll fix it, but for now I recommend sticking to dark tones.

There is also a PDF README file included with the PAK. You can find it in your workshop files at location <STEAM_LIBRARY>/steamapps\workshop\content\2254890\3590822580\README.pdf. Mostly what's in there is what's in the description here, but with pictures of the icons and such.
Luna Ariadust 10 月 28 日 下午 4:49 
oks cools just thoght id ask
UberGuy  [作者] 10 月 28 日 下午 12:22 
Luna,

I am, and more. I should have an update in the next day or so.
Luna Ariadust 10 月 27 日 下午 5:48 
still working on the 80% opaque?
UberGuy  [作者] 10 月 23 日 上午 6:52 
grizzlytank,

Yeah, no damage version yet. It's coming, though. I currently plan to make distinct damage and no-damage versions.
grizzlytank 10 月 23 日 上午 6:04 
No dmg(
Infraredz 10 月 22 日 下午 10:22 
I see noise on transparent versions. The darker I make then, the noisier they become. This is not a mod issue. I have this problem with anything transparent in the game. So maybe I can check what setting or driver settings you are using to make the game look better :steamhappy:
UberGuy  [作者] 10 月 22 日 下午 6:08 
Just a follow up, I dropped out all custom config settings and stuff still looks OK on my system. Not sure what's mangling it for you, Infraredz. I assume other content looks OK?

The nylon texture's normal map is fairly high-rez (4096 x 4096) while the latex normal maps are 2048 x 2048. I have a relatively modest 8GB VRAM GPU and it handles them OK, so I'll be surprised if that's the issue, but maybe?
UberGuy  [作者] 10 月 22 日 下午 3:17 
What?, (the person, not asking!)
I have ideas here for a matte version and will look into it soon. I wouldn't make it black by default, but you should be able to make it any color, including black.

Infraredz.
Do you see visual noise in all versions, or just certain ones?

I have tweaked my UE render settings. (Check out the "Anti-Aliasing Preset Pack" on Nexus - a lot of settings I used came from that pack.)

I will try setting my visuals back to default and check how the suit looks - I don't want to require people to have other mods installed for mine to look decent!
Infraredz 10 月 22 日 上午 8:20 
How do you make the character look so good? I use maximum graphics settings but still this mod generates a lot of visual noise on the body
what? 10 月 22 日 上午 4:35 
Would love a matte black bodysuit with no transparency, so I can look like some 2000s stealthy agent, just doesn't work with the current ones.
Tarak Theon 10 月 22 日 上午 1:24 
@UberGuy Very good work ;~]
Luna Ariadust 10 月 21 日 下午 6:31 
80%
UberGuy  [作者] 10 月 21 日 下午 6:21 
No, I get it now! Thanks for explaining further.

Clarifying question - if you were able to get just one option - 80% transparent or mounted in the glove slot, which would you prefer? I may do both, but maybe not at the same time.
Luna Ariadust 10 月 21 日 下午 5:27 
you seem to be at a Misunderstanding you have the Body suit useing the Body suit Neckless and Socks slots to put them on i was saying you should make a Glove slot option to put the body stocking on useing the Gloves slot as one the Types to ware the Bodystocking if that dont help you understand what i was meaning then ill just shut up and move on and find some other mods that fits what i was trying to make for a nice outfit
UberGuy  [作者] 10 月 21 日 下午 3:03 
Luna,
I probably won't make the gloves and the rest of the body suit into separate parts.I think that may create a visible seam that I'd rather avoid. But I will at least experiment to confirm.
Luna Ariadust 10 月 21 日 下午 2:38 
what i ment was where you use the glove slot to ware the body stocking for some that dont ware gloves but want to have more potions for custom outfits thats all
UberGuy  [作者] 10 月 21 日 下午 2:25 
Ravin,
Creating it from Jodi's own mesh is the best way to ensure that it can be both tight to the body and do mostly the right things with transferred weight maps. I started with a very different version not built this way and I ended up scrapping it because clipping was out of control unless I made it stand much further away from the body.

Note that it not a total clone. For example, the toe covers are completely new mesh. The thick edge around the neck is obviously new (and was a pain to wight map). But most of it being directly based on Jodi's mesh was a very conscious technical choice.

Can you be specific about what you mean by "no additional hidden files"? Other than a few textures, I didn't think I left anything unused behind. If you mean the diplicate bodysuit meshes, those are required due to the way the game supports clothes mods - we can't say "use this same mesh with these different textures". We have to fully clone the mesh for each texture.
UberGuy  [作者] 10 月 21 日 下午 2:22 
Luna,
I'll take a look at adding 80%. This adds a whole bunch of variations if I follow the existing pattern of making all four slots and three textures available for it, so I don't want to add too many variations like this.

Rogue Stave,
I do plan to separate out the "Misc" stuff into its own mod. At least the holster, chokers and the headset. I've been working on this a long time and just wanted to get it out there so I left it a monolith for now.

I don't have any specific plans for more misc items, but I'm at least open to the idea!
Rogue Stave 10 月 21 日 下午 2:01 
Absolutely love it, the accesories are the cherry on top, but maybe you cold add more miscelaneous stuff later on? I like your design philosophy but I hope there's still room for adding more stuff to this.
Ravin Blackhart 10 月 21 日 下午 1:52 
looks like this altered the default character model's body. I really don't like, i just wanted the holster standalone. lets keep all the files seperate please and no additional hidden files.
Luna Ariadust 10 月 21 日 下午 1:29 
can you make a version thats 80% and add Gloves as a Attachment type please?
冷艳羊驼 10 月 20 日 下午 10:31 
OMG.This dress is absolutely stunning.