Crusader Kings III

Crusader Kings III

Whispers of Magnus - EK2
26 条留言
Jorahm 12 月 18 日 上午 7:02 
I'm really glad to hear it, Songs of the Return is great but the lack of submod compatibility is a shame. Really looking forward to seeing more mods like this made for Songs.
Lilmothiit Divayth Fyr  [作者] 12 月 18 日 上午 12:56 
@Jorahm

I personally want to try it, but I haven't tested Song of the Return yet. Also, given the huge difference in time periods, if I were to make it compatible, I would essentially have to create a completely separate mod. The mod looks great and I will definitely try it out in the next update. If I like it and have the time, I will create a dedicated mod for Song of the Return, drawing inspiration from some elements in my own mod
Jorahm 12 月 17 日 下午 3:58 
Hello, big fan of the mod. Are the plans for compatibility with Songs of the Return?
Lilmothiit Divayth Fyr  [作者] 11 月 29 日 上午 1:35 
Whispers of Magnus: The Dance of the Dragon and Eagle


new cultural traditions

new buildings


new MAA
Lilmothiit Divayth Fyr  [作者] 11 月 20 日 上午 10:03 
Added the "Crystal Cities" Building for Alinor. This building provides Altmer with bonuses like Development, Prestige, and Influence, but will reduce their Income. Since the Construction Speed is very slow, upgrading the building will take a long time, but once it reaches the final level, the Maintenance Costs will cease and it will provide major bonuses for the Altmer.

If you conquer a settlement that contains this building as an external invader, you can plunder the cities the arrogant Altmer struggled for centuries to build. Unlike the Altmer, this building will not impose maintenance costs on you, allowing you to exploit their beautiful cities for many years :gwent_P:
Lilmothiit Divayth Fyr  [作者] 10 月 29 日 上午 8:36 
Hello! The “The Ambitious Children of Magnus” update was originally going to be released on Sunday with Decisions/Events, an extra 2 cultural traits, and 3 new buildings, but some issues came up. For now the mod is ready with only one culture, a cultural trait, a building, fixed small bugs, and trait adjustments.

I’d like to let you know that I’ve drawn up a nice roadmap — I made a roadmap that includes the ideas you suggested and the fun/comical things that come to mind when I’m drunk. I will gradually add new things to the mod in a planned way :gwent_P::crusader_helmet::bad_beauty:
ɌƗȻꝀŦɆɌ 10 月 26 日 下午 12:57 
hello, i've been enjoying this submod, i know this is a big ask and it may come across as unreasonable, but it would be extremely nice if you could perhaps label your additions/changes to base mod's files, it would make it incredibly easy to make this mod compatible with most other submods by just tweaking files a little
Morcalvin 10 月 26 日 上午 6:52 
Does this break Jams Cultures?
Lilmothiit Divayth Fyr  [作者] 10 月 25 日 下午 5:30 
Hello! After getting the 'Architect' Trait, a special Decision should become active; if you click the decision, the event is triggered. :steamhappy:
Gandalf 10 月 25 日 下午 3:43 
How do I get the Aetherial Architect trait? I built some cities as a landless mage, and then settled and did some more building, but for now never got the event to get the trait to fire.
Predatitor41 10 月 25 日 上午 9:18 
Finally... i can archieve it, i can become the 100 magic stats lich, i will rule them all!
Black Tarram 10 月 25 日 上午 9:00 
would be great to see vamps and wolves see some love
Harabec 10 月 25 日 上午 5:53 
Would love it if this included Psijic Order and Artaeum in some manner
Lilmothiit Divayth Fyr  [作者] 10 月 24 日 下午 1:47 
I haven't released the update yet, but it will be published soon!:crusader_helmet:
Lilmothiit Divayth Fyr  [作者] 10 月 24 日 下午 1:45 
Some bonuses provided by the "Court of Living Groves" were fixed, and a bug was corrected; normally, it should spend a large amount of money from the ruler's personal treasury, but it was only spending resources from the County treasury. I fixed this; it is now a seriously expensive building with high maintenance costs :steamhappy:
Lilmothiit Divayth Fyr  [作者] 10 月 24 日 下午 1:45 
Hello! Actually, I created the "Aetherial Architect" Trait. I originally inspired this by Shalidor because he probably also built Winterhold, and more importantly, the College of Winterhold, using magic.

Also, in the Lore, there are unique structures and Cities built using magic, apart from those built by Shalidor. In short, I made this trait for Mages who build unique structures using magic. During an RP, I built wealthy Cities all over Tamriel as a Landless Wandering Mage, and I thought it would be great to have a trait exactly for that RP.

The Frostborn Trait has been fixed/some negative effects have been added, but their full stories, special events for them, etc., have not been implemented yet, so for now, they can still only be taken in the Character Creation screen.
Moku 10 月 24 日 上午 10:26 
So far I really love this mod and I can't wait to see more!

Feedback - Balance
Frostborn/Aetherial Architect/Court of Living Groves feel like they're way too impactful and I'd recommend nerfing their highest bonuses by 50-80% then spreading these stats around lifestyle specializations like Tonal Magic, Mysticism, Thaumaturgy, Witchcraft, Aetherial, Shadow, Shehai, Thu'um, Soul Magic, Vampire Lord, class lines from ESO, Alchemy, Enchanting, Guild/House Ranks and more.

Feedback - Lore
There isn't really an Aetherial Architect in the lore. There's CHIM and then there's a Tonal Architect which both seem like better flavor for what you're going for. You might also confer some of these bonuses from mastering Alteration. If you want to preserve the Aetherial angle, take a look at the Lore:CHIM, Lore:Varliance and Lore:Aetherial Fragments pages on UESP.
Lilmothiit Divayth Fyr  [作者] 10 月 24 日 上午 7:35 
This mod increases the Arcana points of Necromancers and Liches. Additionally, Cultural Traits and Buildings specific to Necromancers will be added soon.

I will be releasing the “The Ambitious Children of Magnus” update within a few days! :steamhappy:
Daruas 10 月 24 日 上午 12:18 
do this mod works on a ongoing save?
and what this mod do to Necromancers and Liches?
Lilmothiit Divayth Fyr  [作者] 10 月 23 日 下午 6:02 
❤️
Lord 10 月 23 日 下午 5:31 
Thank you for the mod!
Lilmothiit Divayth Fyr  [作者] 10 月 22 日 上午 7:10 
Hello! Yes, there will be countless new traits and events added based on personalities and lifestyles.

To give a funny example of what’s coming — mages with the “Lustful” trait will be able to spend their monthly Magicka/Arcana points to gain “special” personal bonuses. My goal is to expand and diversify every possible RP experience.

Right now, I’m working on content for Necromancers, and once that’s done, I’ll start adding new cultural traits and diversity to Tamriel’s various cultures
for example, something like an “Alinor Architecture” cultural trait for the Alinorians :gwent_P:
Hyperspearman.Swf - TheRyuSword 10 月 22 日 上午 6:35 
If it's not in the base mod, add Zero Summing and achieving Chim as Harm Events. It'd be really funny.
skormslayer 10 月 22 日 上午 6:01 
Fun mod absolutely for roleplay. In terms of the aetheric architecht have you thought about making a trait for each kind of one like aetheric warlord for martial or aetheric diplomat for diplomacy?
Lilmothiit Divayth Fyr  [作者] 10 月 21 日 上午 3:55 
That's a very good idea, to be honest I haven't tried it yet, but I definitely think it won't work with some mods. Also, since this mod will constantly expand and add things to almost every area, there will definitely be some issues with compatibility. I appreciate your efforts!:crusader_helmet:
Baal-Z3BuB 10 月 19 日 下午 7:27 
was actually going through all the mods i could find for ek2 and this sounds awesome ive just been trying to grab up every single mod that has compatability issues so i can read all the code and make a mod to rule them all