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报告翻译问题






If this mod was more stable and error-free I wouldn't have an issue cherry picking out a lot of that, but it seems to not be right now and that sucks.
Also thanks @Ranger Rick and company, it looks awesome and I appreciate all the work you guys have put into it - I can't wait to be trying it out soon!
I'm trying to find out what it is exactly
On the other hand, regarding the use of caps as currency. In my opinion, the solution of KOTOR series is very useful. Silver remains the official currency. However, there is a new item, in this case credits, that can be used generally for trading. You also find this concept in the Fallout game itself. Caps are the official currency, but it is also very easy to trade with prewar money from your inventory.
Therefore, in the FCP series, silver could be kept as a currency, as in the original game, to facilitate integration with other mods. And then, capes could be used as an additional item, but with the clear intention of being used for trading (like gold, for example).
Just my opinion. Thank you very much for such a great series of mods!
so apparently, the patch you guys did made it worse, when i equip the helmet and armor, plus frame, i cant see the pawn command menu (yk what im talking about, where the draft is)
again, i got no errors, so.. idk
the seller slingshot from Vanilla trading extended delivers silver, all the traders online traders of Meow use caps, and I have a bounty coming up that I can't tell if it uses caps or silver.
and so that feature just creates an annoying level of incongruity rather than like enhancing the experience.
Certain combinations of FCP Tools + a large mod list seem to result in something breaking horribly with the game's textures/GUI (either leading to the game being unable to load at all, or breaking the textures for pawns).
If I remove FCP Tools it always seems to work fine. But if I run FCP Tools by itself with no other rmods, it also seems to work fine (albeit with a few log errors). And I'm really struggling to narrow it down to any single mod that's incompatible (possibly it's some complicated interaction between FCP Tools + two other mods??)
I love the idea of this mod. However, when I activate it, the map stops loading properly. If I start a new game, no factions appear on the map or in the faction list. If I load a previous save game, it says some map elements can't be loaded and won't load into the game.
I have many more mods active, and they're working without issue so far. But I think some of them might be causing a conflict. What kind of mod could be causing the conflict?