安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






When your mod is active this effect is nullifed somehow. Making traits such as robust cost it's normal values, 4, instead of the correct modified values 3.
PS: It looks like I fixed too much bugs for free for PDS for some people, just don't like it.
- "If you have no critics, you’ll likely have no success.”
Several more minor fixes, one named fix "planet depopulation" (for no obvious reason).
@Hyren: I need a proper test case for this, as I couldn't find it (possible it is already working with the last version)
@GE0 did it.
Yes, I a saw that, they are my fans too
Thanks for sticking with the mod, everyone! Maybe tomorrow I'll open the discussion thread for documentation and proper bug reporting. ;-)
I tried it without Ariphaos Patch initially, and it did not change anything either way.
I also tried reverting to 4.1 to use *just* Ariphaos, and had similar behavior, except unemployed slaves went to "Unemployed Slaves" strata instead of "No Category" (slightly better...); but still they spontaneously become Citizens when filling jobs. So it seems this issue goes back further in the fixes.
I will note that other than this bug, it seems like job priorities for slaves behave similarly to vanilla. As in sometimes it works, but often it will not work.
Dunno if it was done by mistake during whatever code wizardry you were doing, but considering that purity ascension is my favorite one, I can't really use this as long as it breaks it.
https://imgur.com/a/Uc1qYMz
1st: Shows "No Category" which the Syncretic species goes into as it grows
2nd: I resettle to open 200 worker jobs, then let a month tick. "No Category" fills jobs as "Worker" instead of Slave
3rd: Shows resettlement tab, the Workers now cost unity as if they are Citizens instead of Slaves. No Category also appears here and costs no energy to resettle
4th: Playset I used. I have no other mods enabled, game version is 4.1.6. I tried it with and without Ariphaos' Patch, and this is on a fresh save in both cases.
I apologize if I'm missing something. The game does not behave like this if I revert to vanilla, unemployed slaves just go into an unemployment pool and not "No Category". Appreciate it if you took the time to take a look at this.
I noticed what I think was attempts to fix Slave job priorities. I tested it out with Syncretic Evolution, I'm unsure if standard slaves have the same issues.
TL;DR: Unemployed Slave species, when filling jobs, become Citizen pops. For example, when they fill Worker jobs, they show up in Resettlement as Worker instead of Slave, and they cost unity to resettle.
Additionally, you set unemployed Slaves to become "No Category" as a pop-type. This pop-type seems to be neither free nor slave and costs no energy to resettle which is odd.
However, you were on the right track. No Category/Unemployed Slave pops that are better at Worker jobs seem to fill those jobs first. They do not, however, demote free pops who already took those jobs which is unfortunate.
Definitely glad to see it exist!
Fix game first then add content even if it outsource dlc you should first fix errors game make on its own.
Thats fuckin sick!!! I hope to run into the planet lol
PDS dev has already contacted me... they will integrate all the 350 bug fixes in the next version and call a planet after me. 😌
What the fuck did you do?
Basically, at a certain point, the game stops "saving", as in, it is stuck on "saving game" and basically locks the game. Do you know anything about this bug or have any idea on how to fix it?
@Aether: not yet 😏
Anyway, I'll be reading some ot the changes, but thanks man for you enormous effort and dedication
@Figaround: unfortunately there could be smaller issues with lower version than v4.1.6, because again some (modifier) renaming replacements have been made. But normally there should not a big deal with save games.