边缘世界 RimWorld

边缘世界 RimWorld

Bionic modularity
123 条留言
MrKociak  [作者] 10 月 25 日 下午 1:17 
@Charles It's either some kind of mod conflict or you're playing with an outdated version of this mod (cuz an update with the fix to that issue was released 4 days ago and it works on my end just fine)
Charles 10 月 25 日 下午 12:10 
For some reason it is auto unlocking all modules for me.
Monbland 10 月 25 日 上午 8:56 
Ok
MrKociak  [作者] 10 月 25 日 上午 6:58 
@Monbland sure? None of this mod's implants apply any hp boosts tho
Monbland 10 月 25 日 上午 5:14 
Elite Bionic Framework Compatble?
MrKociak  [作者] 10 月 25 日 上午 3:25 
@DictatorDakota it has been done
MrKociak  [作者] 10 月 25 日 上午 2:39 
@DictatorDakota should be doable
MrKociak  [作者] 10 月 25 日 上午 2:30 
@uoh Tanks for doing the testing, I'll add that info to the compatability list with the next update :smugcatsack:
DictatorDakota 10 月 25 日 上午 2:08 
Is there any possibility of adding support for the SOS2 archotech implants?
uoh 10 月 25 日 上午 12:29 
I did some simple compability testing with other mods.
`Quality Bionics Remastered`: Works well. Implants from `Bionic modularity` won't have quality.
`New Limbs Needs Training`: Works well. Since `NLNT` only affects limbs, so that modules installed on limbs will also be affected. They will take times to get fully efficency, which seems have no impact on gameplay. Modules installed on non-limbs like jaws or brain will not be affected, they get 100% efficiency directly.
Hope they could be confirmed in compabiltiy list.
[Br] Nasid 10 月 24 日 下午 2:48 
does this mod conflict with this in any way? Integrated Implants
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3223443793 ]
MrKociak  [作者] 10 月 24 日 下午 1:16 
@Fish Cultist No, but there's a module that gives the same stat boost and has a similar name.
Fish Cultist 10 月 24 日 下午 12:32 
weird question but can field hands be put on bionic arms with this mod?
MrKociak  [作者] 10 月 24 日 上午 11:55 
@Natalie6 Yes, as mentioned in the compatability list in the pinned discussion.
Natalie6 10 月 24 日 上午 11:45 
is this compatible with the prosthetics from Rah's Bionics and Surgery Expansion (RBSE)?
MrKociak  [作者] 10 月 24 日 上午 11:42 
@⦃Sค†คn⦄ Afaik, currently no. This mod adds a handful of gun modules/implants, so the CE lads would likely have to patch them or something. I don't really know much about CE, I've never used it and likely never will (it's not a bad mod, just not really my thing), so I can only guess.
MrKociak  [作者] 10 月 24 日 上午 11:40 
@Latex Santa it should be, the modules/implants in this mod only really care if the "parent" body part is there [like the shoulder, the hand, fingers etc. are its child body parts], so it shouldn't matter what the status of its child parts are.
lohegar 10 月 24 日 上午 11:32 
@MrKociak just want to let you know i really appreciate your mods man, keep the awesome work.
Latex Santa 10 月 24 日 上午 11:16 
@MrKociak
This mod looks amazing.
BUT! Is it compatible with Prosthetics No Missing Bodyparts?
⦃Sค†คn⦄ 10 月 24 日 上午 11:01 
I believe no CE?
Starlight-Ellie 10 月 24 日 上午 9:59 
Oh and also, about the cyberwares of the mod, I don't think it would require support, since it has it's own system
Starlight-Ellie 10 月 24 日 上午 9:57 
@MrKociak the mod adds a lot of implants, most of them basically upgraded replacements of limbs and organs, and some are similar to the implants in the dlc, like drill hand, but it seems that they're not listed in the workshop page, so here is the wiki, and I know the mod has a lot of parts in total, but most of them are like "tiers" of the same part

https://github.com/MrLored/ObsidiaExpansion/wiki/Artificial-body-parts
MrKociak  [作者] 10 月 24 日 上午 9:42 
@Starlight-Ellie does it add any body part replacements, like artificial arms or something? I only took a quick glance at the worshop page just now, but I've only spotted what appear to be implants.
MrKociak  [作者] 10 月 24 日 上午 9:40 
@Neptune don't see why it wouldn't :catsack:
Starlight-Ellie 10 月 24 日 上午 9:40 
there's a chance that you could add support for obsidia expansion?
Neptune 10 月 24 日 上午 9:36 
does this work with Integrated Implants?
MrKociak  [作者] 10 月 24 日 上午 9:20 
Update should be out now, lemme know if those 4 mods work. For Fray of the Fog, its bionics become modular once they change to their upgraded form.
MrKociak  [作者] 10 月 24 日 上午 9:02 
@nikita150u The resurrection module has to be loaded with a resurrector serum, it doesn't give free revives forever. It's 1 serum for 2 "resurrection charges" (you get more out of 1 serum to make up for the fact that you gotta decide who to use the serum on before they actually die).

As for Kraltech, I saw the xml and yeah, they use the added part parent, but they still seemingly work like implants somehow. At least that's what's happening on my end, idk, that mod scares me, so for now I'm just gonna touch it.

(btw, ambitions of the cosmic should get support today, gonna be testing the patch, but it seems that the only difference between the defNames of the different tiers are the "Gen(number)" postfix, so I got to patch all tiers in one go, including the gen4 ones from that addon)
nikita150u 10 月 24 日 上午 8:53 
No. For some reason (i don't know what original author smoked planned with them) Kraltech's "implants" ARE replacements EVEN if they told otherwise (not only in names) - limbs, organs always are ["added part"] instead of ["implant"]. Brain inmplants on other hand...

But it's still ok on my side. Take your time, I can wait


Btw. Why some "OP" modules like resurrector doesn't take serum in recipe are they too weak or what?
MrKociak  [作者] 10 月 24 日 上午 8:03 
@nikita150u Sorta. Kraltech's not supported cuz its bionics work weird behind the scenes [they're implants instead of replacements for some reason] and Ambition of the cosmic is not supported yet , but I'll get around to it soon-ish, I'll probably tackle adding support for a few mods on my to-do list cuz today I don't have the brain power for anything else.
You don't gotta download any patches or anything, they're included in the mod and they do their thing if the mod that they're for is active.
MrKociak  [作者] 10 月 24 日 上午 7:59 
@Eclipse I've made a Cyberpsychosis-like mod, I also recall there being a mod that makes bionics start off with low body part efficiency that increases back to its base level over, basically making it so pawns have to get used to their enhancements.
nikita150u 10 月 24 日 上午 7:58 
I think i'm not fully comprehend what is this mod do but it seems like i need patch for Kraltech industries and Ambition of the cosmic to do that (i can't install any modules on "less meat that electronics"-type/stage pawn)
MrKociak  [作者] 10 月 24 日 上午 7:56 
@mot
@Excel.exe
It's a joke, no worries xd
MrKociak  [作者] 10 月 24 日 上午 7:54 
@Scryptarch Some modules can be installed on natural body parts too, ye.
[Mostly done in case someone is just running vanilla, some body parts don't have bionic replacements]
Tho, it's possible that the item's description doesn't mention that when it should, so imma have to correct them.
MrKociak  [作者] 10 月 24 日 上午 7:51 
@Six Feet Under I've added it to the to-do list, the mod seems simple so it shouldn't take too long.
MrKociak  [作者] 10 月 24 日 上午 7:49 
@alonlystalker sorta, it's explained in the pinned discussion [the discussion tab, at the time of the writing this, is right under the mod's title, at least for me...Steam seems to like moving that tab around for some reason.]
MrKociak  [作者] 10 月 24 日 上午 7:47 
@谢棠呱呱呱 It was basically a matter of simplicity, ye. I don't think adding a new bench would've added anything of value.

Imo, it makes sense to add a new bench if it's used to add some kind of "cost of entry" [energy cost of keeping it powered, resource cost of bulding it etc.] for some kinda new technology that you don't want the player to be able to access right away OR if none of the vanilla crafting stations fit thematically.

The fabrication bench is already basically the spacer-level bionic/implant crafting station in vanilla.
MrKociak  [作者] 10 月 24 日 上午 7:37 
@你快乐吗 That depends on what that mod does, but I sadly can't read the description as I don't speak the language that's being used there :/
你快乐吗 10 月 24 日 上午 5:40 
Eclipse 10 月 24 日 上午 3:57 
Does anyone know any mods that add drawbacks for implants and expand the core of augmentation mechanics, not just adding new implants?
Sweet Suicide 10 月 24 日 上午 1:01 
Мод совместим с бионикой мода Advanced bionics Expansion?
alonlystalker 10 月 23 日 下午 7:47 
Any chance for MSE2 compatibility?
Sombrero 10 月 23 日 下午 7:32 
@KILLHET братан играй на англе, полезно будет. Сам уже лет как 7 перешел ток на англ в римке
KILLHET 10 月 23 日 下午 6:54 
Вот бы перевод на русский )
谢棠呱呱呱 10 月 23 日 下午 5:50 
Hello

I was curious about one design choice: since there are so many unique modules, why did you decide to use the vanilla Fabrication Bench as the crafting station, rather than making a brand-new specialized workstation (like a modular editor or assembly bench)? I’m just wondering if this was a matter of balance, simplicity, or another reason behind it.
Six Feet Under 10 月 23 日 下午 5:50 
Defund the Republican party 10 月 23 日 下午 4:34 
@mot im gonna get you with the new scp 1509 item >:)
Scryptarch 10 月 23 日 下午 3:43 
Is it intended that the modules can be installed without an artificial base?
I've had a pawn spawn in a raid with a venom fangs module but is otherwise completely natural, I'm not sure if this is a bug considering the description implies it needs to be installed on an artificial part?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3592357953
Excel.exe 10 月 23 日 下午 3:39 
Please make this compatible for the B18 version of the game