Half-Life 2

Half-Life 2

Re-Edited Trainstation
83 条留言
Sharkivan5 10 月 26 日 上午 8:36 
Ok
Monki  [作者] 10 月 26 日 上午 7:50 
Are you referring to the props pack from the Gmod workshop? I downloaded that pack a month ago.

I'll see where to add it and maybe it will be in Nova Prospekt
Sharkivan5 10 月 26 日 上午 7:30 
Could you add some Snowdrop escape combine props?
krystal2934 10 月 25 日 下午 4:25 
replace and sound combine soldier and citadel with villagers kingdom from annoying villagers
Sharkivan5 10 月 24 日 下午 11:56 
No it appears :steamthumbsup:
Monki  [作者] 10 月 24 日 下午 2:27 
@Sharkivan5 wait, the props that appear in the mod gallery don't appear in your game?
Monki  [作者] 10 月 24 日 下午 1:44 
If you are wondering why it takes me so long to publish more maps, it is because at the beginning I had most of the maps decorated (except the canals and coast because they are very large and I did not even have exported props) added to the fact that I add each of their ideas so I see if I publish it separately (by chapter) or release everything together

And now that I have more props, I'm remodeling some things, so that's it. :steamhappy:
Monki  [作者] 10 月 24 日 上午 11:51 
Nothing, I just edited trainstation_01 which adds a newspaper box and a speaker
Sharkivan5 10 月 24 日 上午 11:47 
What did you added in d1_trainstation_02 ?
Monki  [作者] 10 月 23 日 下午 3:15 
I have no idea, they are only map modifications and not any asset so I guess so
chonkyfire33 10 月 23 日 下午 2:28 
is this compactable with half life 2 update mmod?
OlivesandGrapesareOkay 10 月 23 日 下午 12:43 
Thanks!
Monki  [作者] 10 月 23 日 上午 9:56 
I'll put it in the description
OlivesandGrapesareOkay 10 月 23 日 上午 8:47 
Gotta Link?
Monki  [作者] 10 月 23 日 上午 8:46 
Beta Like Combine Stuff
OlivesandGrapesareOkay 10 月 23 日 上午 8:36 
What mod makes the combine tech green and orange?
Sharkivan5 10 月 23 日 上午 3:50 
Could you make version with HL2 styled HLA workers?
justdeltaxd 10 月 22 日 上午 8:20 
That trainstation mod is broken so I would appreciate it in this
Monki  [作者] 10 月 22 日 上午 8:05 
I can do it in Hammer easily instead of merging it.
НожкиАдыВонг 10 月 22 日 上午 12:50 
peak
BosnianNationalist 10 月 21 日 下午 1:59 
INSANE dub
M1rs1k 10 月 21 日 上午 11:50 
cool
Pyrotion 10 月 21 日 上午 11:27 
PEAK
Monki  [作者] 10 月 20 日 下午 6:27 
Gman's intro is part of trainstation_01 so try putting that mod above mine.
daniel.88.00 10 月 20 日 下午 6:09 
Btw the skip gman intro mod is incompatible with this mod make sure to put that in the description and no its not a map replacement thing just some sort of bug or something
Monki  [作者] 10 月 20 日 下午 12:58 
It should be fixed with a second game.
Jane Doe TF2 Gaming 10 月 20 日 下午 12:53 
i also got the glitch where the "pickup that can" guy wouldnt move
Junktown jerky vendor 10 月 20 日 上午 11:46 
@monki i think jaxon meant the start of the game where you start as a metrocop, where you see containment cells with citizens
Jane Doe TF2 Gaming 10 月 20 日 上午 10:14 
cool
Monki  [作者] 10 月 19 日 下午 8:16 
The Metrocop thing with the can happened to me too, try a second game

It seems repetitive to say this, but it worked for me. I don't know why that happens. :steamsad:
awchris11 10 月 19 日 下午 7:48 
Love the Metrocop without a mask in 02, and really liked some of the additions! If I had to give one criticism, it's that I'm not a fan of the Vortigaunt in the energy ball device in 02. I get what's it's signifying, but doesn't make much sense if for the rest of the game the devices utilize the energy balls. Maybe if it was a Vort being forced by a Metrocop to use his powers on a generator like that one scene in Black Mesa East, it would fit better. Or you could add scenes of some Vortigaunts who escaped their "Containment cells" in future re-edits.(Also the "Pick up that can." Metrocop is bugged for me and won't move when I place the can in the trash.)
Monki  [作者] 10 月 19 日 下午 5:35 
ummm nope, I played Entropy Zero 2 and I don't know what you're referring to, do you have a screenshot to give me an idea?
Jaxon 10 月 19 日 下午 5:24 
add a worker fixing up a car near the building gordon gets saved by alyx and a combine jail with a combine sheild to prevent citizens escaping in the train station like the one in entropy zero 2 if you know what im saying
Monki  [作者] 10 月 19 日 下午 3:27 
@JosephNFS It's normal for the APCs to get stuck during the chase on the roof, sometimes they make it to the entrance of the building, other times they don't or they simply run over a metrocop

The metrocop sleeping on his shift inspired me in the first chapter of Swelter, the vortigaunt in the trainstation is a recreation of the beta concept of the vorticell, the basement serves as a cell for the vorts slaves :steamhappy:
JosephNFS 10 月 19 日 下午 2:59 
also that unmasked metrocop and dead vortigaunt in a basement between d1_trainstation_01 and d1_trainstation_02 isn't really fitting
SuitingBeret297 10 月 19 日 下午 2:59 
Maybe an addition to this one that adds in a few new areas? Like instead of going left like in retail you can choose to go right like in the pre-relase story? Of course, you'd end up in the same security checkpoint where Barney is, or maybe you could even bypass him entirely by accidenetally going right and not left.
JosephNFS 10 月 19 日 下午 2:57 
The two things I really don't like about this is how a metrocop has a shotgun in d1_trainstation_01 and the apcs in d1_trainstation_04 get stuck on a wall or each other.
Monki  [作者] 10 月 19 日 上午 8:12 
Yes, I saw that there is a model of the HLA workers in the style of HL2 but I prefer to use one that I saw comes in different colors :steamhappy:
sharko gaiming 10 月 19 日 上午 8:00 
Pretty sure all of the workers in HLA just got replaced by citizen volunteers in lore due to there absence and also, we already have a mod that brings in HLA stuff with the HL2 style
adidores1054 10 月 19 日 上午 4:17 
You should make a retail version of this, maybe replace the beta workers with the one from HLA? (Someone made a HL2-styled model of it)
Jaxon 10 月 18 日 下午 7:31 
i agree this mod is fire
justdeltaxd 10 月 18 日 下午 6:58 
this mod is fire btw
Jaxon 10 月 18 日 下午 5:34 
also one more thing add visible legs to gordon and also a kick attack where you use the K key for the kick attack :gordon::gman::bms_crowbar:
Monki  [作者] 10 月 18 日 下午 5:17 
hmmm I'll see later
justdeltaxd 10 月 18 日 下午 5:15 
separate
Monki  [作者] 10 月 18 日 下午 4:57 
@justdeltaxd as a separate mod or for this mod?
justdeltaxd 10 月 18 日 下午 4:51 
could you add a player model mod thats actually hl2 freeman
player.mdl 10 月 18 日 下午 2:25 
@Monki you spawn generic_actor into the game and specify a model path, it's simple
and you use scripted_sequence for the AI

do note, dynamic AI require custom binaries but that should be obvious and also not smth that workshop mods should do (you can already have custom enemy skins by just using npc_combine_s and giving it a custom model path over existing three models)

citizens also have custom model support too, i.e citizentype 4
Monki  [作者] 10 月 18 日 下午 2:04 
@Jaxon I don't know how to add new NPCs to the game because it's very complicated, I added the combine transport and the other version of Swelter so I guess that's fine

And the train tracks in the wasteland, I'm thinking about how to add it since it's difficult to visualize, the route of the tracks is mostly covered by mountains and hills, That's according to the texture of the Highway 17 map, which is consistent with the playable maps.