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Please unsubscribe from the mod, wait 3 seconds and subscribe again - to force update.
The mod should now be properly configurable and not produce the nasty bug regardless if you run "Mod options" or not.
Once again thank you for the report and pardon for this bug. Hope the situation is now under control.
This should be in the base functionality in the first place, it's always good to listen to people's suggestions :)
amazing! thank you for your attention
a) zombies
b) world containers
c) player inventory
Hope I didn't rush it... Please see if it's working as intended for you.
Happy dying!
oh and also B41 legacy mod options support has been added,
also ties and bows no longer have green ticks even though they cannot possibly have holes
Yes, what @Shiro proposed is a really good idea. I even thought it already worked like that, until he proposed it.
Oh, and one more thing – do you mean also the clothes that your character is wearing? As in all clothes, both in the inventory panel and the loot panel, including those found in containers? (They’re always pristine, so I considered that functionality unnecessary.)
This change literally comes down to modifying a single line of code, but I’d also need to create an option in Mod Options. I’ll try to get it done. As an option, others might find it useful too.
@Keinori, @Wansin ... although also time is the limiting resource. At this point I am quite busy with other things, like life :D so I cannot promise if and when I'd be able to create a patch
That being said, if anyone feels like diving into the code and creating a modified version of my mod, I give them permission. As stated in my license:
I GRANT PERMISSION for:
inspiration
thorough refactoring
I STRICTLY FORBID:
pretense
plagiarism
intellectual theft
As far as I've tested, yes!
Could you consider adding compatibility with gizlikodlar's "Inventory ReInvented Build 42.12.3" mod? Your mod's markings don't appear correctly in it.
I might take a look into it likely a little later this week. Maybe I'll come to enjoy that mod myself :)
Nice!! I saw `ISInventoryPane.renderdetails` in the .lua of "Has Research" and i thought it was incompatible. Subscribing and i will let you know if i see any conflict ;) Thank you!!
Thanks a lot for the info! I updated the description accordingly :)
@Wansin
I'm running both mods and it's not like any of these would prevent the other from working :) It seems. If you've a screenshot of any result of a conflict, I'd be much obliged if you posted it.
Thanks a lot for the info! I updated the description accordingly :)
@Wansin
I'm running both mods and it's not like any of these would prevent the other from working :) It seems.
This mod's great. Well done.