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[Garry's Anomalies] lua/autorun/dustbunny.lua:255: lua/autorun/dustbunny.lua:61: bad argument #2 to 'SetModel' (string expected, got nil)
1. error - [C]:-1
2. onError - lua/autorun/dustbunny.lua:255
3. error - lua/autorun/dustbunny.lua:256
4. ENTITY_Initialize - lua/autorun/dustbunny.lua:165
5. unknown - lua/autorun/dustbunny.lua:230
6. Spawn - [C]:-1
7. SpawnFunction - gamemodes/base/entities/entities/base_entity/init.lua:70
8. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:835
9. unknown - gamemodes/sandbox/gamemode/commands.lua:914
10. unknown - lua/includes/modules/concommand.lua:54
I understand, I do.
This mod has great potential, and I think you should be proud of what you've done thus far. Keep up the good work.
That's fair. I'd suggest adding 'natural spawning applies only to the three secret entities' or something to that effect right after 'run ga_secrets 0 in console,' then covering it up with the spoiler censoring bar.
It's up to you, of course. You're the mod author here. I'm just a shmuck tooling around in the Garry's Mod space, you know?
Oooh, okay. That explains a lot, actually.
If you'll pardon me, I think it wouldn't hurt to communicate that a little more clearly in the description. I was under the impression that ALL of them were tied to the natural spawning mechanic, not just the big three.
I do think you should try your hand at tying all 33 to that mechanic, but I understand if that's a challenge. I couldn't even begin to comprehend the kind of hoops you'd probably need to jump through, what with the Source Engine being as... Source Engine-y as it is.
Thanks for all your help, sir (and/or madam). I appreciate the clarity.
So I've heard. It's a neat aspect of this mod that I'm keen to experiment on.
That being said, are there similar conditions that work to trigger the other 30 anomalies, or are their triggers random like I asked earlier?
and glad you enjoyed cupofweegee <3
Gotcha, gotcha. That makes sense, actually.
If I may inquire, what exactly are these conditions beyond the obvious two (those being a navmesh and map props)? Do you know of any maps that hit all of them at once, or is there something on my end that I should be doing to trigger them?
and it's okay Goobsy! It wasn't exactly the most clear, I've appended it to the description <3
Is that mechanic set to a randomized timer, or do the anomalies start spawning after a certain period has elapsed? I've spent upwards of an hour roaming around a number of different maps (with navmesh, of course) without seeing a single anomaly. Is this normal?
@King of Simulatorz
amazing addon btw
and Axasio, the issue is with what I use to program the mod - I've raised the issue but as far as I'm aware this is beyond me :(
i have no idea why it feels "unfair" when you dont have time to react even though they were supposed to be anomalies themselves..
The passage always teleports people into a wall. Does it teleport people to a point on the navmesh or a random coordinate?