Jagged Alliance 3

Jagged Alliance 3

Perk Fix 1
5 kommentarer
KeldorKatarn 5. nov. kl. 21:25 
Neat. I agree with some of these changes. The tired status was definiely overused. It's not appropriate for flashbangs either (hence mods that add a disoriented debuff that#s identical but only lasts 2 turns)

However can I make a suggestion? Personally I'd rename the mod to "better perks" or something. "Fix" in the name of a mod, in my personal opinion, should remain reserved for mods that contain exclusively bug fixes. People search for that keyword to find fan-made fixes without wanting any gameplay changes,

Just my 2 cents.
FinaL 16. okt. kl. 23:09 
thank you mate !
RETRO Man  [ophavsmand] 16. okt. kl. 18:32 
Thx, added that to descr :steamthumbsup:
RETRO Man  [ophavsmand] 16. okt. kl. 18:30 
Yes, they are save-game effective
shadics ARG. 16. okt. kl. 15:56 
applies in the middle of a game? :steamhappy: