安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Delete the 'installed_mods.json' and 'mods_enabled.json' files located in
C:\Users\[[YourName]]\AppData\Local\ZERO_Sievert,
then try running the game again
This resets the list of mods that apply to you. All excluded mods will be restored.
Sometimes, even though you’ve subscribed to a mod, it doesn’t appear in the in-game mod list for some reason. In such cases, reinstalling or deleting the mod won’t fix the issue. The files I’m suggesting you delete are the ones that record which mods are applied to your account and which ones are enabled or disabled.
Can you help me? I truly wish to have this mod
I set the probability to around 2~5%, but it feels way higher in practice
For now, I’ve cut the drop rate down to about half.
did you update the game?
Since the Saiga-12 is a weapon included in the base game, there shouldn’t be any errors if the October update has been applied.
of Alarm Event for alarm 11 for object obj_npc_parent:
Item "saiga12" not recognised
at gml_Script_trace_error
############################################################################################
gml_Script_trace_error (line -1)
gml_Script_item_get_category
gml_Script_item_get_trader_page
gml_Script_trader_unpack_to_loot_array
gml_Object_obj_npc_parent_Alarm_11
It seems that GMloader is failing to recognize some of the mod files from Steam. This issue appears to be difficult to fix in the short term, but I’ll do my best to resolve it.
For now, the ultimate workaround would be to remove existing Nexus mods and use only the ones from the Steam Workshop—but I don’t think that’s a proper solution. I’ll try to find a better way.
Are you using external modes such as tieba mode or EFZ, or modes using GMLoader received from Nexus or external game sites?
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_logo_screen:
Running in a modded environment, don't report the crash to the official developer.
Please attach the GMLoader.log located at the game folder when reporting the issue.
Item "gc_tar21" not recognised
at gml_Script_trace_error
############################################################################################
gml_Script_trace_error (line -1)
gml_Script_item_get_category
gml_Script_item_fits_category
gml_Script_item_mod_fits_weapon
gml_Script_gamedata_build_possible_mod_dictionary
gml_Script_mods_rebuild_data
gml_Object_obj_logo_screen_Step_0
And if you could post the contents of your log file in the bug report section of the discussion board, it would help me analyze the cause of the issue.
In your Steam folder, search for 3585726313. That’s my mod folder. Inside it, you’ll find several subfolders—look for the one named script. In that folder, there should be a .script file with tar21 in its name. Open that file (use Notepad), and you should see the keyword gc_tar21 appearing repeatedly throughout the file.
This error occurs when the installed mod files don’t contain an item with that name. However, if my mod is installed correctly, this issue shouldn’t happen. Are you perhaps using any Nexus or other external mods?
Look outside the bunker. You’ll find the trader near the train, in the area with lots of stacked boxes.
Sorry about that, it’s probably my fault. I changed the weapon name codes to reduce the chance of mod conflicts. Because of that, all the previously existing weapons have disappeared. The trader’s inventory should recover after about 24 in-game hours.
In what situations does the game crash?