Crusader Kings III

Crusader Kings III

A Court of Beasts and Crowns
32 条留言
Rough 10 月 20 日 下午 5:02 
this is a wildly cool concept
RouteVenus 10 月 18 日 上午 10:48 
Why did you use personality traits? Are AI personalities not moddable?
Olympia  [作者] 10 月 17 日 下午 6:06 
@beepboprobotsnot: Agreed. I just uploaded a version that brings the traits in line with education traits (+2, +4, +6, +8, and +13). Should help keep things balanced and keep personalities (hopefully) flavorful, rather than a make-or-break a character kind of trait.

@Paarthurnaax: Thanks!

@無壹: Thanks!

@finallyciv: They do not replace vanilla character types, just build on whatever is there already. If you see any really unusual pairings, let me know (I just had to change lambs from showing up with arbitrary people, as it meant we were getting some blackguard lambs, which seemed contradictory).
beepboprobotsnot 10 月 17 日 下午 12:12 
Love the idea! Adds a nice touch of personality to all the characters. My only thing is, I feel like some of the boosts are a bit too powerful. +5 Stewardship per level of fame from Bee is genuinely insane. (Obviously I know there's a flavor only version, but I still like the idea of it having some boosts, just maybe not as much.)
卡戎 10 月 16 日 下午 7:11 
非常好的模组,爱来自瓷器。
Paathurnaax 10 月 16 日 上午 8:00 
Great FAQ. it's like you know how to write compared to some... bless their hearts... gamers and modders.
無壹 10 月 16 日 上午 3:48 
@Olympia Such a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070
finallyciv 10 月 16 日 上午 12:32 
Great mod! Do these archetypes influence or correspond to AI behavior? Do they replace the vanilla character types?
Olympia  [作者] 10 月 15 日 下午 8:00 
@GingerTeaPots: Glad to hear it!

@Smorstin: Oooooh... how did I forget them?!

@owenza777: I should probably clarify and be more precise with my language. The personality trait actually scales with fame (so you only go down and get "weaker" if you lose a level in fame). Great question, will adjust the description.

@HAN: Yes, you'll just need to manually fire the personality assignment event by right clicking on a character and determining their archetype. This will add them to all adult characters in the world.
GingerTeaPots 10 月 15 日 下午 4:34 
so it was causing a conflict, maybe with Legacy of Valyria? I'm not sure, it was still doing it when I only had AGOT and this mod installed, but now on my new save it works fine? idk lol
karısınınkocası 10 月 15 日 下午 1:16 
I liked the idea :steamthumbsup:
Smorstin 10 月 15 日 下午 12:55 
Unicorn would be badass
owenza777 10 月 15 日 上午 1:25 
The description says this scales with Prestige, but wouldn't Fame make more sense? If I spend a bunch of Prestige, will my personality suddenly become much weaker?
HAN 10 月 14 日 下午 9:45 
Is it compatible with save games?
Olympia  [作者] 10 月 14 日 下午 9:11 
For anyone who is working on old saves with the old trait names in code, the first time you load up your save, all archetype personality traits will be gone from all characters. Right click on your character and click Assign Animal Archetype. This should fire an event that redistributes all the archetype traits again (no guarantee it'll be the same ones... sorry!)
Olympia  [作者] 10 月 14 日 下午 9:11 
@Ranger314: Thanks for that observation. I changed the maximum number of personality traits to 5 to prevent this from happening.

@T0RR4P: Great suggestion. Should have done that from the start. I've updated the files accordingly.

@ImperiumViking: Yep, scorpions archetypes are the ones I am scared of the most in game.

@Pl4m: I can't replicate this crash on my end. Can you give me more info? I also wonder now if the latest version will correct this behavior due to an unexpected mod conflict.

@LampLava & GingerTeaPots: I've updated the trait names per T0RR4P's suggestion, so it should work now. Let me know if you see any other oddities.
Ranger314 10 月 14 日 下午 1:51 
This mod removes a personality trait in order to add the animal trait if you have more then three personality traits already.
T0RR4P 10 月 14 日 下午 12:28 
I suggest you rename all the traits to something like personality_(ANIMAL) or ACBC_(ANIMAL) for compatibility purposes
ImperiumViking 10 月 14 日 上午 10:11 
Is there a scorpion Arch-type, If not can it be added?
Pl4m 10 月 14 日 上午 8:54 
The interaction that grants or changes the animal consistently causes my game to crash, otherwise it's great!
GingerTeaPots 10 月 14 日 上午 8:08 
I agree with LampLava, may not be compatible with AGOT. Pretty sure it was a conflict between that mod and this one that turned my son into a literal dragon LMAO
LampLava 10 月 13 日 下午 8:17 
I think this needs a compatch for AGOT
Gom 10 月 12 日 下午 1:30 
What is your medieval fursona?
madhavalucky 10 月 12 日 下午 1:27 
thank you , will try it
Cehennetlik 10 月 12 日 下午 12:51 
this looks awesome. thanks for your creation, much appreciated
Olympia  [作者] 10 月 12 日 上午 11:15 
@One Proud Brazilian: Go for it! Your mod was my original inspiration. Thanks for your hard work on it!

@Splendid: Thanks, hope you enjoy!

@Renown: The idea of opinion modifiers for like (and contrary) archetypes would be cool. I'll look into it. I'm also adding in a character interaction that allows you to assign all unassigned characters an archetype in one go (rather than just one at a time), so that mid-saves can use the mod too without having to wait for everyone to die.
One Proud Brazilian 10 月 12 日 上午 9:22 
Your archetypes are significantly superior to mine on Chat GPT Flavor Pack! Mine are quite outdated, as they were created two years ago.

You've done a wonderful job! May I have your permission to integrate and slightly edit your modifiers into my Chat GPT Flavor Pack, replacing my outdated archetypes with yours?
Splendid 10 月 12 日 上午 1:09 
Really cool idea, especially for roleplayers like me. I'll give it a go in my next campaign.
Renown 10 月 12 日 上午 12:40 
Might I suggest a submod to this that adds relationship/opinion modifiers from one of your new traits to the next?

i.e. I could see Dragons not getting along with each other, but Wolves would... etc.

There was this mod a few months ago that dealt with relationship modifiers for individual traits in a similar manner, and I found that too restrictive.

Doing something similar as an add on or option with your mod would enable casual rivalries to form much quicker between confluences of traits etc.
Kozmos10 10 月 11 日 下午 10:31 
Love the mod, its like the archetypes from Chatgpt overhaul mod, and would love to see more archetype flavor similar in the animal theme as the overhaul mod is to much for me mechanically and for my computer. I also found an issue between the Warlords mod and specifically the Dragon archetype leaving only the flavor without the art and bonus.
Renown 10 月 11 日 下午 10:20 
As it stands I'll just wait for every character to die. lmfao
Renown 10 月 11 日 下午 10:19 
I like the idea of this mod, if you could enable a one time decision to check all characters that'd be very useful for loading this mod into a savegame. Just a suggestion.