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@Paarthurnaax: Thanks!
@無壹: Thanks!
@finallyciv: They do not replace vanilla character types, just build on whatever is there already. If you see any really unusual pairings, let me know (I just had to change lambs from showing up with arbitrary people, as it meant we were getting some blackguard lambs, which seemed contradictory).
Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070
@Smorstin: Oooooh... how did I forget them?!
@owenza777: I should probably clarify and be more precise with my language. The personality trait actually scales with fame (so you only go down and get "weaker" if you lose a level in fame). Great question, will adjust the description.
@HAN: Yes, you'll just need to manually fire the personality assignment event by right clicking on a character and determining their archetype. This will add them to all adult characters in the world.
@T0RR4P: Great suggestion. Should have done that from the start. I've updated the files accordingly.
@ImperiumViking: Yep, scorpions archetypes are the ones I am scared of the most in game.
@Pl4m: I can't replicate this crash on my end. Can you give me more info? I also wonder now if the latest version will correct this behavior due to an unexpected mod conflict.
@LampLava & GingerTeaPots: I've updated the trait names per T0RR4P's suggestion, so it should work now. Let me know if you see any other oddities.
@Splendid: Thanks, hope you enjoy!
@Renown: The idea of opinion modifiers for like (and contrary) archetypes would be cool. I'll look into it. I'm also adding in a character interaction that allows you to assign all unassigned characters an archetype in one go (rather than just one at a time), so that mid-saves can use the mod too without having to wait for everyone to die.
You've done a wonderful job! May I have your permission to integrate and slightly edit your modifiers into my Chat GPT Flavor Pack, replacing my outdated archetypes with yours?
i.e. I could see Dragons not getting along with each other, but Wolves would... etc.
There was this mod a few months ago that dealt with relationship modifiers for individual traits in a similar manner, and I found that too restrictive.
Doing something similar as an add on or option with your mod would enable casual rivalries to form much quicker between confluences of traits etc.