雪居之地 (Wildfrost)

雪居之地 (Wildfrost)

Miku Mod: Encore!
9 条留言
Pellimort 10 月 19 日 上午 10:41 
I've played several runs through now and I've been super impressed! I love the concepts, the synergies, and everything that went into making this amazing mod :D
Enderkitty 10 月 16 日 下午 6:28 
The fact most of the companions have multiple custom dialogs was not only a jumpscare, but also incredibly impressive. I like the ones that mentions specific other cards in either your deck or in the draft. Overburn Miku probably has my favorite custom dialog of all of them. Also it is incredibly mean of you to make Boba Miku add a card to your deck without warning the first time you interact with her.
Crowd 10 月 16 日 上午 1:03 
Damn! Love the new art!
Enderkitty 10 月 15 日 下午 3:29 
I really did like the previous Miku mod, but the AI card art did make me lose interest. I am very happy you got a real talented artist (I love sunny's artstyle) to do the art, because I do remember this being a fantastic gameplay mod.
semmiesem9  [作者] 10 月 14 日 上午 12:09 
@swaggod1991 Thanks for the report--I tried looking into this and asking around in the Wildfrost modding discord, but unfortunately came up empty. I'm afraid I have no idea how I could replicate or fix this error.
swaggod1991 10 月 13 日 上午 9:24 
Stabilizer.TileView.ModTile.ToggleMod ()
UnityEngine.Events.InvokableCall.Invoke ()
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press ()
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor)
UnityEngine.EventSystems.EventSystem:Update()

2nd half
swaggod1991 10 月 13 日 上午 9:24 
Got a crash log even after uninstalling the other mods
TypeLoadException: Could not resolve type with token 0100007e from typeref (expected class 'AfterBuildDelegateGeneric`1' in assembly '')
MikuMod.MikuMod.Load () (at C:/Users/Sem/Documents/Visual Studio/Wildfrost Mods/HatsuneMikuMod2/HatsuneMikuMod2/MikuMod.cs:837)
(wrapper dynamic-method) Deadpan.Enums.Engine.Components.Modding.WildfrostMod.DMD<Deadpan.Enums.Engine.Components.Modding.WildfrostMod::ModLoad>(Deadpan.Enums.Engine.Components.Modding.WildfrostMod)
Deadpan.Enums.Engine.Components.Modding.WildfrostMod.ModToggle ()
semmiesem9  [作者] 10 月 11 日 上午 7:46 
@sevenchaosemeralds Yes, it is recommended to use this in place of the old one! They add essentially the same cards, with the only difference being the artwork, plus this version being more polished and fixing some old issues.
sevenchaosemeralds 10 月 11 日 上午 6:25 
so is it recommended to play this mod INSTEAD of your previous mod, rather than put them together? I'm not bothered by the old art or anything, but I do want to avoid adding a bunch of duplicates.