Left 4 Dead 2

Left 4 Dead 2

Strandead L4D2 by |ME-262|Uebersoldat
23 条留言
Sherriff Huckleberry™  [作者] 11 月 14 日 下午 5:46 
I will check the hordes and tanks and witches thing when I get time. That silly distraction called woman lol
Fortnite Highwire 11 月 8 日 下午 8:53 
(Realism Advanced)

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Waiter, waiter, more hordes please! Seriously, what kinda nonsense is this. You open a door? horde. You walk 2 feet? horde. You breathe through your nostrils? horde. Not to mention the pure epilepsy you'll get from the red and white lights constantly flickering during major chokepoints. El Sufrimiento is a masterpiece compared to this absolute abomination of a map. I get it, hammer is hard, but this map was made impossible without a good sense of skill and luck. You know whats fun? Constant horde spam. u know whats better? Tanks and witches every single turn. It's like living in Texas and theres a random tornado every week, a tornado so strong it rips your a-hole apart and gives you a new meaning of what it's like to experience proper seggs. I'd rather shove a metal tube down my urethra than play this again. Honestly, play it if you enjoy mental torture. It's do-able, playable, but the AC-130 clutch lives on 4ever.

1.........01/10 +0.01 for the slavic immersion
Summer4888 11 月 8 日 下午 8:50 
top 1 flashing lights moment
Elliot-_- 11 月 8 日 下午 8:47 
-10/10, would call an ac-130 again
mad milk 11 月 8 日 下午 8:47 
our best player died at the end and we were out of supplies but fortunately we had the columbian air force on our side for support, made it out safely :steamthumbsup:
Legatus General 10 月 27 日 下午 1:23 
Low quality dog water map.
steeg 10 月 27 日 上午 10:10 
This map seems familiar, now I know it's because we played Condition StranDead (Tank Factory Edit) v23 two months ago which includes most of the maps (but with different finale). In the version, there's no broken Director in the escort armored car mission, perhaps you can refer to it. Other than that, no issue.

The broken Director in l4d_Stranded04_Garage: 'ERROR: FLOW IS BROKEN - DIRECTOR CANNOT POPULATE WORLD' and CIs were unable to spawn. I did got similar error along with CIs not spawning on my attempt to re-analyze (nav_analyze, if not mistaken) on the Underground Fixed map before... no issue if I skip the nav_analyze on the already analyzed map.
Phil 10 月 21 日 下午 3:26 
why so many hordes
Big_Cheese_5 10 月 20 日 上午 12:12 
Some buttons from the elevators (both from Stage 1 and 2) have some issues, like it doesn't work properly that i have to spam it (which cause the hoards to keep coming).
The second stage stop when i press it once but kept going until i see it moving (i wait 5 seconds before pressing again since those can go down as well)
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Great for Normal Difficulty
A bit hard on Advance
Hard on Expert

Gameplay:
https://youtu.be/gA1-3W1W9VQ
I use my own music mods for the gameplay, its a good pontential map but need some fixes
Big_Cheese_5 10 月 20 日 上午 12:11 
Bit buggy and feels like it's a beta phase because there's tons of potential in this map and its layout that feels like its missing something
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This feels like its a story driven for this campaign
It's like this place feels like its a stronghold for survivors but but something must've happened very recently from within that facility, hence the constant hoards.
the survivors crashed in either the pilot died or those 4 can't actually land the helicopter (who know's if bill can land or not)
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I also see radios and handheld transceivers in the area, i was wondering if the creators will use that to communicate with the survivors to interact with it (like given an info of where to go, what's happening in the facilities or even calling for a rescue from the outside and the survivors find a way to reach a certain area)
but then again it's just for cosmetics of the map
xHayabusaX 10 月 19 日 上午 2:42 
Campaign is a mixed bad, not bad but not great. There were ideas here, and some of the environments have some pop in some areas. However, there are a lot of places where the game feels very game like or lazy. Ladders that don't lead anywhere visually, lots of random level design from structures of the building and rooms not making sense to long long halls for no reason. Most rooms that could be cool lack design or pop. Many times I had to respawn allies because pathing was weird or wrong. However, finale is kinda cool. Some spots work like having to crawl under a low ceiling to get to a new room. However, it feels like a rushed mismash sometimes and I found myself kinda just wanting to get it done. I do give credit to the truck driving around, was a cool idea but didn't get executed well, but the idea was there and credit where credit is due could have been really something cool. 5/10
Crabby Cakes 10 月 17 日 下午 8:41 
Testing this with nightmare collection and its literal hell lol, cant even get past the tank or witch because you get only 1 AK (instant tanks/witches on the first maps are always bad signs anyway)
open求生2 10 月 15 日 上午 9:20 
絕對是l4d2工作坊前10名的爽地圖之一 !!!! 10000/10000:steamthumbsup::steamthumbsup::steamthumbsup:
Big_Cheese_5 10 月 14 日 下午 1:31 
look interesting, gonna give it a try
Natalie 10 月 12 日 下午 1:22 
Thx :steamhappy::steamthumbsup:
Jork It 10 月 12 日 上午 9:12 
Problems with the map:
- Most objectives are multi-use, meaning you can summon horde (or even better - reverse the objective) infinitely
- Lights are either lacking completely or would give epileptists hell of a night
- Chapter 1's prison room has no textures (or they're not in l4d2 by default)
- Chapter 2's starting safe house is missing the whole medkit + weapons, making it actually an interesting challenge, but probably not intended
- Chapter 3's final "Run to the safehouse" can be triggered by ANYONE (other than Tank I think). Mine got activated by Jockey we didn't even get to see
- Chapter 4's navigation mesh is borked, bots don't really move as they should
- Does EVERY. SINGLE. THING. Have to activate a horde? In Ch5 just walking attracts it

For a joke map, it's fine. For real, it has problems needing to be ironed out to be good.
LittleBigSmoak 10 月 12 日 上午 4:09 
man, you love your horde events don't you
天童 アリス 10 月 10 日 下午 11:45 
不错的地图10/10:steamthumbsup:,刷了机枪与榴弹炮无敌了
只不过尸潮莫名其妙的:steamfacepalm:
𝒱𝒾𝓃𝓃𝓎♛✞ 10 月 10 日 下午 5:25 
A horde every 2 minutes is just too much, not really fun at all. We open a door just to have a horde. :steamthumbsdown:
Kurt Cocain 10 月 10 日 下午 5:24 
this map ahh
初潮未来 10 月 10 日 上午 9:12 
旧史新赤,好像没看到什么改动
忍冬567 10 月 10 日 上午 12:49 
这个老外最近一直在搬运老地图:steamlaughcry:
Nanami 10 月 9 日 下午 6:25 
6/10,路线不够明确,尸潮有些多,路上有非常多的witch,总体及格