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报告翻译问题






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Waiter, waiter, more hordes please! Seriously, what kinda nonsense is this. You open a door? horde. You walk 2 feet? horde. You breathe through your nostrils? horde. Not to mention the pure epilepsy you'll get from the red and white lights constantly flickering during major chokepoints. El Sufrimiento is a masterpiece compared to this absolute abomination of a map. I get it, hammer is hard, but this map was made impossible without a good sense of skill and luck. You know whats fun? Constant horde spam. u know whats better? Tanks and witches every single turn. It's like living in Texas and theres a random tornado every week, a tornado so strong it rips your a-hole apart and gives you a new meaning of what it's like to experience proper seggs. I'd rather shove a metal tube down my urethra than play this again. Honestly, play it if you enjoy mental torture. It's do-able, playable, but the AC-130 clutch lives on 4ever.
1.........01/10 +0.01 for the slavic immersion
The broken Director in l4d_Stranded04_Garage: 'ERROR: FLOW IS BROKEN - DIRECTOR CANNOT POPULATE WORLD' and CIs were unable to spawn. I did got similar error along with CIs not spawning on my attempt to re-analyze (nav_analyze, if not mistaken) on the Underground Fixed map before... no issue if I skip the nav_analyze on the already analyzed map.
The second stage stop when i press it once but kept going until i see it moving (i wait 5 seconds before pressing again since those can go down as well)
}
Great for Normal Difficulty
A bit hard on Advance
Hard on Expert
Gameplay:
https://youtu.be/gA1-3W1W9VQ
I use my own music mods for the gameplay, its a good pontential map but need some fixes
{
This feels like its a story driven for this campaign
It's like this place feels like its a stronghold for survivors but but something must've happened very recently from within that facility, hence the constant hoards.
the survivors crashed in either the pilot died or those 4 can't actually land the helicopter (who know's if bill can land or not)
}
I also see radios and handheld transceivers in the area, i was wondering if the creators will use that to communicate with the survivors to interact with it (like given an info of where to go, what's happening in the facilities or even calling for a rescue from the outside and the survivors find a way to reach a certain area)
but then again it's just for cosmetics of the map
- Most objectives are multi-use, meaning you can summon horde (or even better - reverse the objective) infinitely
- Lights are either lacking completely or would give epileptists hell of a night
- Chapter 1's prison room has no textures (or they're not in l4d2 by default)
- Chapter 2's starting safe house is missing the whole medkit + weapons, making it actually an interesting challenge, but probably not intended
- Chapter 3's final "Run to the safehouse" can be triggered by ANYONE (other than Tank I think). Mine got activated by Jockey we didn't even get to see
- Chapter 4's navigation mesh is borked, bots don't really move as they should
- Does EVERY. SINGLE. THING. Have to activate a horde? In Ch5 just walking attracts it
For a joke map, it's fine. For real, it has problems needing to be ironed out to be good.
只不过尸潮莫名其妙的