Star Ruler 2

Star Ruler 2

Exa's Wars shipset
26 条留言
erawdawr 2016 年 2 月 7 日 下午 6:40 
More supports please! I love having each ship design use a different model, makes battles alot more interesting.
Earl Sneakington 2015 年 4 月 3 日 上午 10:23 
Thanks man. :squirtheh:
Exa  [作者] 2015 年 4 月 3 日 上午 8:42 
I made the models with Wings3D (http://www.wings3d.com) , the textures are the old Volkur ones.

There are probably better modelling programs, but Wings3D is very easy to learn, just make a search in youtube.
Earl Sneakington 2015 年 4 月 3 日 上午 8:34 
Hey there i was wondering. What tool did you use to make the ships?
Exa  [作者] 2015 年 3 月 12 日 下午 1:36 
Thanks for the heads up!

I do have a backup of the current textures, but this shipset is in need of a massive overhaul, so I might take this opportunity to both update it to the new textures and make changes to the models.
Dalo Lorn 2015 年 3 月 12 日 下午 12:45 
Exa, just a heads up: the first PBR-related update has hit GitHub. Jonmichelseen warned me about it back when I was porting the StarCraft 2 stuff; while you SHOULD be able, data-wise, to use the new Volkur material as if nothing's changed, you'll probably have to redo your UV maps. (Alternatively, do as I suggested back in December and take a backup copy of the current textures. :P)
Exa  [作者] 2015 年 1 月 30 日 下午 5:50 
Just updated the reference designs -- have fun!
Dalo Lorn 2015 年 1 月 30 日 下午 12:06 
Uhh, you may want to update the default designs or remove them altogether. They're fairly sub-par now, even compared to vanilla defaults - the 'Heavy Carrier' equivalent is 70 hexes out of 128!
Skelebone 2014 年 12 月 29 日 下午 3:16 
Welcome dudebro.

(Also messge me sometime, you play anything else? you're beggining to seem pretty based yourself)
Exa  [作者] 2014 年 12 月 29 日 上午 11:03 
That's indeed a very nice idea for a station (and perhaps even for a massive Death Star-like ship) -- thanks LeHit!
Skelebone 2014 年 12 月 29 日 上午 5:21 
Liking the idea, but just saying, you should probably look at this design, it's pretty cool (Plus, it's circley! your ships are currently arrow-y, it'd be cool to see an odd few out or so):

http://upload.wikimedia.org/wikipedia/commons/0/0a/Von_Braun_1952_Space_Station_Concept_9132079_original.jpg

Anyway, as long as you're having fun with it I'm sure it's going to turn out great, whatever you're doing.
Exa  [作者] 2014 年 12 月 28 日 上午 2:43 
Thanks for your comment LeHitGuy!

You deserve being in the mod's acknowledgements because you actually gave me the idea for the star fortress -- I just tried to combine elements from the previous station with a gunpowder-era star-shape fortress.

The model is indeed quite battlefleet gothic, but that was not intentional. At some point in the future I will try to make another station with a different style -- hopefully it will appeal to the hard-SF fans.
Skelebone 2014 年 12 月 28 日 上午 12:16 
Man, great progress! I'm just loving the star fortress you got goin', it's based as ****. Also, did you take inspiration from warhammer 40k by any chance? it looks oddly similiar to a raimilles class starfort from warhammer. Not that that's a bad thing of course! (Also OMG you put me in the description eee)
ArtofWar 2014 年 12 月 24 日 上午 9:19 
Ahhh nice to see the community is still here after my break from SR2. Loving the shipset so far and great designs, giving a whole new feel for the game's combat.
Dalo Lorn 2014 年 12 月 23 日 下午 12:07 
My point exactly.
Exa  [作者] 2014 年 12 月 23 日 下午 12:06 
Both the manual and automatic hull selection are now working very nicely, no need for my kludge anymore! :)
Dalo Lorn 2014 年 12 月 23 日 上午 4:05 
Well, Exa, I think you can kill that script of yours now. It has become obsolete in the new order of things. (Just keep it lying around somewhere, in case that order changes again for whatever reason - or in case this isn't quite working the way I think it is, which seems unlikely. :P)
Exa  [作者] 2014 年 12 月 21 日 下午 2:14 
Thanks for your suggestion, Dalo!

I actually noticed the "duplicate" message long ago -- it's amazing that SR2 is smart enough to avoid wasting memory loading the same texture twice! Anyway, I should probably get rid of the materials.txt file just to stop the message from showing in the console.

A different issue is what will happen if the Volkur texture is modified. I don't expect any mod to do it (why would anyone do that instead of creating a new shipset?), but surely the devs may update it. In the latter case, I will try to use the new texture -- my models are so simple that the UV remap will be quite easy to do! :D
Dalo Lorn 2014 年 12 月 21 日 下午 1:24 
Exa, a word of advice: Rename the textures in materials.txt - you're causing SR2 to encounter duplicate textures. While you're at it, you may want to consider bundling the texture files themselves with the mod - while it'll inflate the file size a bit, it will safeguard against any changes to the Volkur shipset made either by the devs or other mods.
Exa  [作者] 2014 年 12 月 20 日 下午 12:06 
Hey, thanks for your comments LeHitGuy!

Note that if my poor low-poly models look somewhat ok, it's thanks to SR2's superb lighting and the amazing Volkur texture.

Regarding future plans, I would like to make 1 or 2 more flagships and another station -- for the latter I will try to get more of a star fortress and less civilian look than the current station.
Skelebone 2014 年 12 月 20 日 上午 10:17 
Man, I saw this on the star ruler 2 forums or whatever they're called, and I wanted to make an account just to say "Great job!".

Now I don't need to, so two great jobs! I just love the look of this shipset, DL-ing now!

(P.S., you're going to add more models right? for some reason I'd really like to see like two station models in this style.. but hey whatever)
Dalo Lorn 2014 年 12 月 20 日 上午 4:52 
Uh, yeah, sorry to get your hopes up. I looked at it while I had nothing else to do, and couldn't make heads or tails of that thing. :(

Sounds like we're still waiting for the GUI editor... or somebody with a clue as to how to properly alter those scripts.
Exa  [作者] 2014 年 12 月 20 日 上午 3:42 
Thanks Dalo!

I know you and Alarcarr are extremely bussy adding a ton of really nice things to ABEM, so I would feel bad if you spent time on this -- the current solution using reference templates and the fire arcs button should be enough for now, and a full featured hull selector will be very likely added soon to the base game.
Dalo Lorn 2014 年 12 月 20 日 上午 2:23 
Well, if I find the time, I might try to add another button to the UI which pops up a small dialog with a hull selector. Bear in mind that I've got a few metric tons of work to do on ABEM first, and this -is- scripting we're talking about... (In other words, it is much more likely to be non-modularly changed by the devs, and takes much more effort to work with.)
Exa  [作者] 2014 年 12 月 19 日 上午 11:09 
Great, thanks!

This is completely work in progress, so all suggestions to improve the current models or create new ones are welcome!
Alexander the Great 2014 年 12 月 19 日 上午 7:00 
Nice , will look at this.