边缘世界 RimWorld

边缘世界 RimWorld

BM's Races: Doberkins
105 条留言
Discount Duo 11 月 14 日 下午 6:38 
hey just a heads up the advanced riot gear seems to break on certain pawns. works fine on my female doberkin pawn but breaks when on my male sanguophage and becomes a missing texture box
BlackMarket420  [作者] 11 月 12 日 上午 4:50 
Yeah, definitely gonna check that out, might need to redo the scenario entirely if needed
UNCANNY_FREDDY_CHADBEAR 11 月 12 日 上午 4:31 
been racking my head over this while sleep deprived, even whilst completely on its own with necessary dependencies and core components only, the game refuses to get past the scenario scene or dev quicktest with this mod installed. FYI I do not own the Odyssey dlc yet
Miri -異端者 - 罪人 - Yax 11 月 4 日 下午 8:35 
Is it intended for layer change to do nothing for kinetic ammo pack ? Using character redactor and swapped it's layers from being utility slot that cover utility to utility that cover shoulders, so in theory it was supposed to just replace backpacks, which are utility slot that covers shoulders and run smoothly with belts just utility slot, But weirdly enough, mo matter what utility slot on kinetic ammo pack covers, utility or shoulders, it replaces both belts and backpacks. What's weird is that backpask, utilitu slot that covers shoulders, runs fine together with belts that just utility slot, but with the same layers, kinetic ammo pack replaces both still
SadPlastic 10 月 31 日 上午 4:39 
Finally we got edgy kemono mod with vanilla art style; I'm happy to use this for a week >:3c
Krahe 10 月 25 日 上午 1:18 
Good stuff. The main critique I can give is that backgrounds are way unbalanced and there could be more of them
kirb 10 月 22 日 下午 9:36 
boberkin
DracoGriffin 10 月 21 日 下午 12:41 
Are Doberkin Alphas meant to be xenogenes while Doberkins have endogenes?
BB7 10 月 20 日 上午 2:56 
9/10
The only problem is the balance of weapons and armor stats, really off the charts.
Thanks for the mod though.
BlackMarket420  [作者] 10 月 18 日 上午 9:55 
@Buddy Armstrong, you can dm me on discord if you want, the link is in the F.A.Q section here
BlackMarket420  [作者] 10 月 18 日 上午 9:54 
Yeah, I remember that happening as well, though that was in a modded test that time, have you tested it without other mods?
Buddy Armstrong 10 月 18 日 上午 9:52 
Hello, is there any way I can get in contact with you regarding a set of armors you have made for past mods? I would like to commission/pay to get these in a seperate mod if possible.
Salturello 10 月 18 日 上午 3:45 
Selecting any Doberkin-related scenario and during character creation, randomizing starting pawn causes it to have no xenotype. There's only this error during randomization:

Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F9FA6EF] Duplicate stacktrace, see ref for original
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch5(System.String)
[Core, Assembly-CSharp.dll] Verse.Window.InnerWindowOnGUI(System.Int32 x)
[System, UnityEngine.IMGUIModule.dll] UnityEngine.GUI.CallWindowDelegate(UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style)
Gregor Samsa 10 月 17 日 上午 10:30 
this is one of the best mods I've ever used and I cannot WAIT to see what you come up with next!
Kel'Thuzad 10 月 16 日 下午 3:27 
peak mod
Kyle 10 月 15 日 上午 11:10 
I had a drop pod of friendlies come help with a raid. Every single one has a combination of hard worker, neurotic, or quick sleeper. Some have all 3, some only 2 of them, all of them have those same traits.

Is this expected behavior?
UncleRippu 10 月 14 日 上午 6:45 
@BlackMarket420 i didnt know you needed packaged survival meals too to make them lmao, whoops! tho it wouldnt have been the first time research reinvented got ♥♥♥♥♥ wucky with researches!
Omen 10 月 14 日 上午 1:32 
wondering if anybody will make a full anthro conversion retexture for the doberkin... eitherway, good mod! I adore the sprite work, especially the armor!
BlackMarket420  [作者] 10 月 13 日 下午 7:58 
@UncleRippu, that's probably the case since I'm not experiencing the issue, though I'll look into it just in case
BlackMarket420  [作者] 10 月 13 日 下午 7:57 
@nero115935, nah, that's the first time I've heard of that game, it's more like a happy coincidence
nero115935 10 月 13 日 下午 5:54 
hey blackmarket420, i see the insperation of jin roh int he armor, but there is a vibe of the berman empire from fuga melodies of steel, was this game part of your insperation ?
UncleRippu 10 月 13 日 下午 4:22 
Dunno if this is a bug or what, but the DF ration research doesn't allow you to make the rations when finished. I am using research reinvented, but I don't know if that's effecting anything.
Mr. Exter 10 月 13 日 上午 8:03 
Nice dude.
BlackMarket420  [作者] 10 月 13 日 上午 3:17 
Nah, it's only 1.6
squanchy 10 月 13 日 上午 3:08 
does this mod work with 1.5?
Hydrus 10 月 12 日 下午 10:41 
oh wow its finally out
great work bro
BlackMarket420  [作者] 10 月 12 日 下午 8:28 
Yeah, I'll adjust those in the later update
Ros[É] 10 月 12 日 下午 2:12 
Btw, why is the shotgun heavier than the AT rifle and MGs? I feel like the AT rifle and MGs should be the heavier ones...
Ros[É] 10 月 12 日 上午 9:30 
Hi, me again, smart weapon projectiles seem to be blocked by open doors, and blocked by walls pawns with smart weapons are using as cover.
amefurashi 10 月 12 日 上午 1:29 
Ah, it certainly wasn't gone.
I think the prerequisite mod, Pandora's Framework, was still at an old version. I did a clean install of everything and it was resolved.
Apologies for the trouble.
Cheemo Pasta 10 月 11 日 下午 11:25 
Armors way too cool great work!
BlackMarket420  [作者] 10 月 11 日 下午 8:57 
It's not deleted, might be another mod conflict like the last guy did, might need to check your mods dude.
amefurashi 10 月 11 日 下午 8:47 
As always, a highly finished and wonderful mod!
By the way, has the K9 affection gene been deleted? If so, will it ever come back?
GucciestNucci 10 月 11 日 下午 7:46 
Wow quick response! Much appreciated! Thanks
BlackMarket420  [作者] 10 月 11 日 下午 7:22 
Alright, patch added, should be working perfectly now
BlackMarket420  [作者] 10 月 11 日 下午 6:47 
Ah, right I forgot to add a patch that adds the DF multi analyzer to be linked to the hightech research bench. One moment, I'll add in the patch shortly
GucciestNucci 10 月 11 日 下午 6:07 
Is there a special trick to getting the DF multi analyser to work with a high tech research bench? I can't seem to get it to link together.
o0Zeke0o 10 月 11 日 下午 4:26 
are you the one that does the art? give him my congratulations to whoever did that cuz i mean the art is ♥♥♥♥♥♥♥ sick
o0Zeke0o 10 月 11 日 下午 4:23 
honestly i'm not sure if this mod is using any method from the framework too often or it's from the framework itself but since they're used for your mods i thought i'd leave this here

https://imgur.com/a/SZwnjbD
o0Zeke0o 10 月 11 日 下午 4:18 
this mod is really cool but im ngl the framework runs kinda bad, im getting like a 1ms constant overhead with the framework, i really want to use this tho
sewnutty 10 月 11 日 下午 2:52 
Well this certainly scratches a few itches....
BlackMarket420  [作者] 10 月 11 日 下午 2:46 
Ah yeah, planning to request a custom rendernode code that function similarly to apparels, where the graphic renders exactly how you render them per body type and sides. Already have the textures prepared, just the code's missing.
A Bat From Wuhan 10 月 11 日 下午 2:38 
@BlackMarket420

Regarding the Doberman Tail not showing up on the pawns, it looks like the tail gene doesn't have a "RenderNode" like the other body parts?

I tried to add it in myself to see if it was the issue but I just don't have enough experience with this to actually do so.
A Bat From Wuhan 10 月 11 日 上午 9:59 
@ΔeLtA

You could use the Cherrypicker mod to disable/remove all the weapons and armor.
UncleRippu 10 月 11 日 上午 4:08 
@ΔeLtA "everything is clearly superfluous in my world (i try to maintain the atmosphere of the original)" what are you talking about
ΔeLtA 10 月 11 日 上午 1:42 
The fact that there is no CE is very unpleasant. Is there any way to disable everything related to gear? The xenotype is very interesting...but everything else is clearly superfluous in my world (I try to maintain the atmosphere of the original)
施聖愷 10 月 11 日 上午 1:25 
Nice
Barosz Gádžožrút 902 01 10 月 11 日 上午 12:31 
OMG they are so cute!
BlackMarket420  [作者] 10 月 10 日 下午 8:14 
I'll think about it in the future update
UncleRippu 10 月 10 日 下午 7:42 
@BlackMarket420
the issue with the scenario seems to have fixed itself. maybe it was a mod conflict as it went away after i shuffled my modlist around? i dunno
but i do hope the thing with facial animations and the eye genes can get patched or something in a future update!