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I will look into why this is happening.
Keyrings still work though!
You saved me from having to raw dog the vanilla inventory screen.
can you also make it so the default "pockets" inventory have more room?
You should be able to configure that via the mod's debug tools.
I am playing with bandits and week one. If you have issues, let me know.
v1.1.1
Fixed "Wallet Fix" (tested with Rain's Wallet Fix).
Let me know if it works for other wallet fixes.
Reworked code base.
Keyrings should now accept an unlimited amount of keys. Keys over the grid limit are placed in overflow. Keys have weight though, so don't make a blackhole.
ScrollView and Scrollbar scaling and placement should now show and work as expected.
Works fine for me. [i.imgur.com] Resubscribe to update the file.
Bug reports
Use the discussion thread and complete the template. Comments with bugs will be ignored and removed.
Bug reports
Use the discussion thread and complete the template. Comments with bugs will be ignored and removed.
Please submit a complete bug report. I am not getting this issue: imgur [imgur.com]
is there a way to change it back i can literally carry my entire base on me
the picture looks better but my bags like 1400 slots in 8 sections
I think I understand what is happening, but could you please report it in the discussion thread with the template? I'll look at it when I'm back at my PC later today.
However, after updating the mod, there's now a bug when picking up and placing objects (curtains, TVs, anything). It must be the last thing you touched; this didn't happen to me 20 minutes ago.
The objects you mention cannot be taken from a container if they have been left behind, and others cannot be placed in one even if there is space and carrying capacity (a backpack with curtains, for example).
I've just pushed a fix for the keyring issue
I've attempted to reproduce the issue by changing my settings but have not been able to. Could you please contact me and perhaps we can get on a call so I can reproduce and identify the issue?
I can't say that I've experienced this error while playing myself. Could you please report it in the discussion thread, reproduce the error on a fresh save w/o other mods loaded and provide the save file?
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 959 | Vanilla
function: createMenu -- file: TetrisDevTool.lua line # 1304 | MOD: Inventory Tetris
function: openStackContextMenu -- file: ItemGridUI_events.lua line # 722 | MOD: Inventory Tetris
function: onRightMouseUp -- file: ItemGridUI_events.lua line # 164 | MOD: Inventory Tetris
This was an error with the original Tetris mod in the newest update.
Any chance you know how to fix it?
It happens with clothes that have holes in them, meaning they can't be worn anymore.
If you fix the clothes, they still can't be worn, even if it says they're not broken.