Left 4 Dead 2

Left 4 Dead 2

Witch of Justice (Vscript)
8 条留言
kurochama  [作者] 10 月 11 日 上午 9:41 
@Kали , that's a mistype. It should be:
3= On, all.
Kали 10 月 11 日 上午 5:56 
the config is like this, 1 for 2 options, on all would be 3?
"//the_guilty_one= Who can anger witch when triggering betrayal to the teammate
0= Off.
1= On, bots.
2= On, players.
1= On, all (bots & players"
RegoPenteado25 10 月 9 日 上午 4:43 
Can you make a smart pistol like the one in Titanfall? Pilots run along walls while their crosshairs lock onto the enemy.
Xenorvya 10 月 7 日 下午 9:09 
Awesome.
kurochama  [作者] 10 月 7 日 下午 3:07 
@Xenorvya , 2 new levels have been added on "betrayal_level". Incapping & killing a teammate are included there. & now there's "friendlyfire_total_damage" to adjust how much friendlyfire damage in total before a witch spawns.
Unsants 10 月 7 日 上午 11:23 
Ok :witch:
kurochama  [作者] 10 月 7 日 上午 5:11 
@Xenorvya , actually there's an idea for a feature like "friendlyfire_total_damage" to set how much damage is tolerated until witch spawns. A special feature to check whether someone incapacitates or kill a teammate is probably a good idea. Probably I can add a new feature like "fatal_betrayal" later, or simply just add the next levels of "betrayal_level".
Xenorvya 10 月 7 日 上午 2:12 
Now I'm all for punishing ♥♥♥♥♥♥♥♥ that kill you for fun, but using Witches as the way to do it? Fun as hell. Better than vomiting on them, hurting them or killing them. In EMS, having an additional "betrayal level" setting that checks if you killed or downed a survivor would be awesome, accidental shooting is common.