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报告翻译问题






Or some player like me are just mixing them both at same time and they are pretty fun to play haha would love a royalty system on your mods athelas but it's maybe a bit complicated :o.
Really great work though
Thank you very much! I have played your mod and I believe it was a very good mod; however, as you said it was favoring mashup style rather than historical accuracy. I think both of the mods achieve an important thing, letting players choose from a variety of mods that are similar but in fact aiming different things.
The error log is way to long to send to you. But as soon as I deleted the med patch located in this mod, everything started to work flawlessly. I have no idea why only me and zeth are affected but I assure you I have a clean instail of rimworld and only enabled the necessary mods.
I wish you luck, and if you cant figure it out maybe just scartch it. these mods are awesome and I hope you countine making them for a long time.
The only thing that is broken is the med overhaul patch. and im glad I finally found a fix for this problem.
I am not experiencing it that is why if you can share the log through discord channel I can help.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3594382864
-Now Holy Church meme actually does something.
-New Ideology role is activated when Holy Church meme is present called Inquisitor. Inquisitor is inspired from the Medieval Inquisitions occured between 12th to 14th century.
-Inquisitior can use "convert" just like the moralist.
-Inquisitor can use "inquisition" a new type of conversion which kills the target if the pawn resents the conversion attempt.
-Inquisition can only be used against prisoners.
-Now Sunni Islam meme actually does something.
-New Ideology role is activated when Sunni Islam meme is present called Muezzin.
-Muezzin can use a new ability called "Call to Prayer" daily to give +5 mood buff for 6 hours. The ability can be used daily.
(I dont know if its actually the Seljuk Turks but I wanted to make the History of the World, I guess reference)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3592035540
*New peasant weapons.
*Unique settlements.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3587946464
I don't have a discord channel for the mod project but I can open it soon. I will share it here.
@Sapphire
I am glad you liked the textures. That was the hardest part for me since I am not an artist.
Strange, when I checked there was no problem while loading the mod. Could you please share your log here?
I might add coffee and kebab like food items in the future but my first goal is to make more factions to support a living medieval RimWorld; then, focus on small details that could enrich the cultures.
@тетеря, блин @Some Cossack Fetus
They are on the way :)
Regarding House Zahir, I’ve played that mod before, and I believe it’s a good one. However, it represents an imaginary noble house that combines Arabic and Turkish cultural elements. My work, on the other hand, aims for historical realism rather than a fictional fusion of two distinct cultures. I appreciate what the House Zahir mod accomplishes, but I can assure you that it is not an Ottoman mod it’s a hybrid concept.
Additionally, my mod is not strictly an Ottoman mod either. It is an adaptation of the Medieval II: Total War “Turks” faction into RimWorld. I think it ultimately depends on the players to decide which experience they prefer.