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报告翻译问题






[Artagdoll [WIP]] lua/autorun/client/cl_artagdoll_system.lua:85: Calling net.Start with unpooled message name! (Did you forget to call util.AddNetworkString serverside?)
1. Start - [C]:-1
2. ApplyTable - lua/autorun/client/cl_artagdoll_system.lua:85
3. ApplyPreset - lua/autorun/client/cl_artagdoll_system.lua:117
4. LoadState - lua/autorun/client/cl_artagdoll_system.lua:67
5. unknown - lua/autorun/client/cl_artagdoll_system.lua:126
1. Log - lua/ragdoll_system/manager/sh_const.lua:12
2. Initialize - lua/ragdoll_system/manager/sv_loader.lua:90
3. unknown - lua/ragdoll_system/manager/sv_loader.lua:159
4. pcall - [C]:-1
5. unknown - lua/ragdoll_system/manager/sv_loader.lua:157
1. Log - lua/ragdoll_system/manager/sh_const.lua:12
2. Initialize - lua/ragdoll_system/manager/sv_loader.lua:90
3. unknown - lua/ragdoll_system/manager/sv_loader.lua:159
4. pcall - [C]:-1
5. unknown - lua/ragdoll_system/manager/sv_loader.lua:157
(is this glaze)
Also, you should give wound grabbing have a chance slider. You guys actually animated the arms to do something if wound grabbing is off, so if you have it on, you don't get to ever really see those arm animations. Also, sometimes long falls/wall stunts look better when there's no wound grabbing, so having wound grabbing be a chance to happen thing could add some nice visual variety.
Oh and I just love the wall stunt feature by the way, it's so hilarious and perfect. One small feedback I have, is sometimes it's a little fast, like the NPC just got yanked by a rope, but maybe that's actually so the NPC's ragdoll actually makes it over the railing, and honestly it's not really that much of an issue anyway.
the only problem i have to point out, is the explosion death which i find weird sometimes (for exemple a person still moving after a direct hit rocket)
I also have a suggestion maybe some kind of drowning ?
could be great