边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Genetics Expanded - 更有用的品质系统
30 条留言
The Dutchman 2 小时以前 
@Cyber Witch Whats really sad is you blatantly lying and expecting nobody to notice
Sarg Bjornson 12 小时以前 
The fuck you mean "abandons their mods"? I swear to god, Steam commenters really are something else.

@CNEIO: Nice mod!
Cyber Witch ~ 10 月 12 日 上午 1:52 
its sad that VGE pretty much abandons their mods instantly and its up for other modders to fix their stuff. But because of the way they mod it its often near impossible.
Latex Santa 10 月 11 日 上午 7:59 
Good stuff, good stuff, instant sub.
o0Zeke0o 10 月 9 日 下午 3:59 
seems to be fixed, nice
Cal 10 月 9 日 下午 12:12 
Looks good so far, thank you for taking time to look it over.
o0Zeke0o 10 月 9 日 上午 8:03 
yoooo checking it today after i get home from univ (6 hours)
CNEIO  [作者] 10 月 9 日 上午 3:07 
The mod has been completely rebuilt to eliminate performance overhead. Unsubscribe and resubscribe to ensure the update applies correctly.
CNEIO  [作者] 10 月 8 日 下午 9:47 
Okay, it seems that there is indeed a problem with this. I will work on fixing it
Cal 10 月 8 日 下午 9:20 
I can’t look again until tomorrow but that looks quite possibly like what I was seeing. Ticks constantly, haven’t even researched genetics yet or have anything modified and it gets even worse than that at times.
o0Zeke0o 10 月 8 日 下午 8:50 
o0Zeke0o 10 月 8 日 下午 8:46 
it could be that you're intercepting, basically patching that from vanilla genetics expanded?
o0Zeke0o 10 月 8 日 下午 8:45 
when i wasked the overhead was of 0.150ms and it was something about GetStat (?
it was patching tick update and being called 600 times per frame

i don't know if he's talking about that but it could have been that i had 50 wild animals on my map
CNEIO  [作者] 10 月 8 日 下午 8:43 
@Cal I'm a bit surprised to hear about massive overhead, as this is a lightweight patch mod (~230kb including the preview image) with no active tickers.
The mod simply intercepts a few calculations from Vanilla Genetics Expanded when a hybrid animal's stats are checked or when it uses an ability. These operations are extremely fast (a few nanoseconds per call) and only run on-demand, not constantly. The performance impact should be negligible.
If you are experiencing slowdowns, it's more likely related to VGE itself or another mod in your load order, as this mod doesn't have the complexity to cause significant overhead on its own.
Cal 10 月 8 日 下午 12:19 
This is a great idea, but currently has massive overhead constantly. Needs a serious performance pass before its usable.
CNEIO  [作者] 10 月 8 日 上午 8:06 
@o0Zeke0o Yes, The mod is very lightweight and applies all stat changes dynamically. It doesn't permanently alter your animals in the save file, so if you remove it, they will just revert to their original stats
o0Zeke0o 10 月 8 日 上午 7:52 
hey does this have a constant overhead so it lets you enable/disable mid-game or is it the only way to change the stats for the animals?
時穂 10 月 7 日 下午 11:00 
@Tearous 名称为“VGE-Quality Is More Effective”
Hoddrock 10 月 7 日 下午 9:59 
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Salt Dagger 10 月 7 日 下午 5:03 
Hell yeah sounds great. Ty for the mod
CNEIO  [作者] 10 月 7 日 上午 11:29 
@Salt Dagger Of course, the changes are Global. If you set a particularly high value—say, cranking both Body Size and Health all the way to the max—and then you're lucky enough to encounter a legendary creature in the ruins... an organic tank powerful enough to steamroll a mechanoid centipede will emerge from the incubation pod right before your eyes, and it will be Hostile
Salt Dagger 10 月 7 日 上午 9:04 
Assuming this applies to hostile animals, this'll make exploring the genetic labs real scary, as if they weren't already
PolyPoky 10 月 6 日 下午 9:55 
好耶
Tearous 10 月 6 日 下午 8:42 
订阅了这个mod但是不出现在我的rimpy里,很迷惑……
SkavenQueen 10 月 6 日 下午 4:07 
again great animals make
Hubertdragon1 10 月 6 日 下午 2:45 
make animals great again
justydusty 10 月 6 日 下午 12:26 
make animals great again
bellwu1688 10 月 6 日 上午 6:21 
make animals great again
Speciallll 10 月 5 日 下午 3:29 
make animals great again
Plat1num 10 月 5 日 上午 7:01 
make animals great again