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Mana Sublimation actually cannot be spammed. Not sure if it is due to some oddity around being an Enchantment or what, but I used it once, and now cannot use it again this round due to "not having a target". Does this mean it actually can only be used once a round, in practice? Or worse?
Yes, I am aware this is a longshot, but fact is God Emperor is, to me, the most disappointing T5. Rulers and heroes will steal its best stuff, and I can't help but hate the forced idea by the name, lol.
However, I was wondering what your experience was with AI using this tome? AI have enough income modifiers (at least at higher difficulties) that mana is basically a non-issue for them, and mid/late game they often have at least 1~ mythic unit per stack. I feel like the long-ish CD should stop it from getting too oppressive but I can't help but feeling a bit wary after having fought Mystic> Attunement-culture on realms with the infinite spellcast-trait a few times. ^^
... Wasn't expecting it in a Materium tome tho, lol. But actually, that checks out.
Other skills:
-terraforming to blessed terrain, getting +5 gold per tile terraformed
-unit enchantment that gives +2 armor, +2 resistance, +2 immunity, but is very expensive (e.g. 10 gold per unit)
-a spell that costs 1000 gold which gilds everything in a 2 tile radius and summons a gold golem and gold dragon
-A siege project around bribes that costs something high (e.g. 1500) that gives huge bonuses like +8 siege score, causes 25% of enemies to go insane on the first turn, maybe 1 or 2 go insane for the entire battle, a few units pop up in the enemy's backline as a "riot", etc.
So I defo get it. I WOULD love to see those tomes, tho. Creator at least actually does a pretty good job of giving power, but Order a) irks me with the name and b) does NOT represent all the facets of order anymore.
Chaos just needs a ton of love period, lol. Nature is alright.
Also, I'd love to *eventually* make a Tier V tome for all affinities, but that'd represent a LOT of work. The modding tools for this game are kinda dogshit (limited in what you can do, near-zero error logging, tedious to connect things, connections between elements make no sense and often fail for seemingly no reason, etc.) that even building small mods is a pain. I have some ideas for a Materium Tier V tome that I'd say there's about a 50-50 shot of me making. As for Order/Chaos/Nature though? It's a total crapshoot as to whether I'll ever get around to it.
In my view, Tier V tomes should be soft game-enders, and I think the vanilla Tier V tomes mostly fail at this. Now I know people are probably going to come in here and claim that "turning every Mythic unit into a Wizard King is stupidly broken" or something like that, and while it's clearly quite powerful I honestly don't think it's *that* overpowered. For 3 reasons:
1) It uses Mythic units, and Mythic units kinda suck at baseline.
2) You're not taking any other Tier V tomes, so presumably you'll be slapping out Tier III and Tier IV spells, which are still powerful but are a definite step down.
3) The upkeep cost. 60 mana per unit per turn is really quite a lot and it adds up quick once you have more than 1 or 2. If you're rich enough that you have 5k+ mana income per turn sitting unused, then OK, you've already won and this will just speed up the process.
With those points in mind, I'm interested to hear what other peoples' experiences are.