致命解药

致命解药

Office area
14 条留言
Efros 10 月 11 日 上午 7:21 
Hello survivors. Thank you very much for the maps that keep this game interesting. Could you please make a non-survival map, without zombies? Something like a workshop for taking photos, with different light sources (warm light, cold light, different shades), different backgrounds, and a mirror so you can change clothes. Thank you for your work!
Frank West 10 月 7 日 上午 6:05 
Its a cool map. I hope you continue to update it. The only thing it needs is a hyper box.
Dysz 10 月 5 日 下午 9:18 
The map is good, and each wave of monsters is very reasonable. Is there a hidden wall blocking the top floor of the stairs designed like this or is there a bug? I don't really like survival maps, it's just about killing monsters, it's quite boring. The first wave of monsters had crawlers and didn't have much time to get supplies.
maleficer311 10 月 5 日 下午 4:24 
This a fun simple little map. Awesome. I've been looking for something new to play on this game.
wmitty76 10 月 5 日 上午 7:09 
Apologies, I didn't even realize there were daggers on that counter.
Anteries  [作者] 10 月 4 日 上午 11:19 
will make some changes later
and add ammo boxes in the empty rooms and etc
Kurono 10 月 4 日 上午 10:00 
MODERN WARFARE Office?
哲学先生 10 月 4 日 上午 5:16 
Great map design! It would be even better if treasure chests could be added. Without using Brain Bombs or Golden Arrows, it’s almost impossible to get past the 13 Weepers in the third wave on the highest difficulty.
Anteries  [作者] 10 月 4 日 上午 4:47 
the invisable wall is easier to put instead of a barricade also the point of the map was to be similar to la galarie but more forgiving also the weepers i cant do anything about extreme multiplies enemies and if i put 2 weepers it makes like 14 of them
'
Super Blob 10 月 4 日 上午 2:34 
No ammo drops post Weeper wave means you really need to conserve early and kill efficiently, otherwise you will need to rely on the vending machine for ammos. Mobs tend to get stuck in rooms, sometimes in different floors too. 14 Weeper on Extreme feels a bit too many imo. Though it was really funny doing the final wave with mainly the weapons dropped by the Brutes.

Also is there a need to put an invisible wall on the top stairs, instead of putting some barricades there? Feels a bit weird to have what it seem like a passable terrain, only to get blocked.
Anteries  [作者] 10 月 4 日 上午 12:38 
Ty elisu
Hatsune Elissu 10 月 3 日 下午 11:54 
Allright, Map beaten on extreme without using healing items (not counting the heal bonuses) Or using a vending machine!
Decent map to loop but zombies seem to get stuck in the left side hall in the last room on the right!
wmitty76 10 月 3 日 下午 7:45 
Also, could the top floor invisible wall be replaced with a door of some kind?
wmitty76 10 月 3 日 下午 7:41 
Few suggestions:
1. Add more supplies around the office so that players aren't so reliant on the vending machines for healing items or daggers.
2. Add a time delay between rounds so people can use the vending machines without being swarmed immediately.
3. Please add some kind of sound to alert players that a new round has started and don't begin the new one so quickly after the previous one ends.

I know these overlap but I'm just giving some feedback and ideas for changes to be made. I also don't know what you can do with the front doors but right now it looks like we're floating up in the air. I hope you find these suggestions helpful. Otherwise it's a good start and I look forward to updates.